The premiere title in the Game Development Essentials series explores the art of bringing a game designer's concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world - from characters to environments - that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-to-intermediate-level game artists explains the process involved in creating art for real-time 3D digital games and, specifically, video games. The book highlights the technical aspects of preparing art quickly and effectively while conforming to the limitations and specifications of today's most widely used 3D game engines.
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Todd Gantzler is the Program Leader for the Computer and Video Games degree program at the University of Salford in England. Todd designed and taught the first game art classes at the San Francisco State University Multimedia Studies Center and the Academy of Art College in San Francisco. He has been teaching 2D and 3D computer graphics since 1997, and has taught digital game art and design for the last four years, and worked as a 3D artist on such games such as Gex 3D, Cyberia, and Akuji the Heartless.
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Descripción Delmar Cengage Learning, 2004. Paperback. Estado de conservación: New. book. Nº de ref. de la librería M1401840663
Descripción Delmar Cengage Learning. Estado de conservación: Brand New. FREE domestic ground shipping. Fast priority express available. Tracking service included. Ships from USA (United States of America). Nº de ref. de la librería 1401840663