Artículos relacionados a Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition - Tapa dura

 
9781138627000: Real-Time Rendering, Fourth Edition

Sinopsis

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics.

It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.

It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.

Reviews

"This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration." ― Alex Vlachos, Valve

"Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!" ― Chris Wyman, Principal Research Scientist, NVIDIA

"Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics." ― Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation

"I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge." ― Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights

"Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too!" ― Aras Pranckevičius, Unity Technologies

About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars™ short Reflections, which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA.

"Sinopsis" puede pertenecer a otra edición de este libro.

Acerca del autor

Tomas Akenine-Möller is a professor in computer science with specialization in computer graphics and image processing at the Department of Computer Science, Lund University, Sweden. Over the past years, I've built my own computer graphics group, LUGG (Lund University Graphics Group).

Eric Haines currently works at NVIDIA on interactive ray tracing. He cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.

Naty Hoffman is currently Principal Engineer & Architect at Lucasfilm’s Advanced Development Group. Previously he was Vice President of Technology at 2K. Prior to that he was employed at Activision (working on graphics R&D for various titles, including the Call of Duty series), SCEA Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (driving Pentium pipeline modifications and assisting the SSE / SSE2 instruction set definition).

Angelo Pesce currently serves as a Technical Director for Activision Central Technology where he helps the Call of Duty studios with rendering R&D. His interest in Computer Graphics started in his teens by joining the demoscene community. In the past he has worked on rendering solutions for companies such as Milestone, Electronic Arts, Capcom and Relic Entertainment.

 Sebastien Hillaire is a senior rendering engineer pushing visual quality, performance and workflows within the Frostbite team at Electronic Arts. He obtained his PhD in Computer Science from the French National Institute of Applied Science in 2010, during which he focused on using gaze tracking to enhance virtual reality user experiences.

Michał Iwanicki currently works as a Technical Director in Activision Central Technology group, where he focuses on graphics related research. He worked on rendering and engine code for games in The Witcher, The Last of Us, and the Call of Duty series

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar usado

Condición: Bueno
Gut/Very good: Buch bzw. Schutzumschlag...
Ver este artículo

EUR 6,00 gastos de envío desde Alemania a España

Destinos, gastos y plazos de envío

Comprar nuevo

Ver este artículo

EUR 9,21 gastos de envío desde Reino Unido a España

Destinos, gastos y plazos de envío

Resultados de la búsqueda para Real-Time Rendering, Fourth Edition

Imagen de archivo

Akenine-möller, Tomas, Haines, Eric
Publicado por A K Peters/CRC Press, 2018
ISBN 10: 1138627003 ISBN 13: 9781138627000
Antiguo o usado Tapa dura

Librería: medimops, Berlin, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. Nº de ref. del artículo: M01138627003-V

Contactar al vendedor

Comprar usado

EUR 78,87
Convertir moneda
Gastos de envío: EUR 6,00
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

AKENINE-MO LLER, TOM
Publicado por A K Peters/CRC Press, 2018
ISBN 10: 1138627003 ISBN 13: 9781138627000
Nuevo Tapa dura

Librería: Speedyhen, London, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: NEW. Nº de ref. del artículo: NW9781138627000

Contactar al vendedor

Comprar nuevo

EUR 93,49
Convertir moneda
Gastos de envío: EUR 9,21
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 6 disponibles

Añadir al carrito

Imagen de archivo

Tomas Akenine-Mo¨ller
Publicado por CRC Press, 2018
ISBN 10: 1138627003 ISBN 13: 9781138627000
Nuevo Tapa dura

Librería: PBShop.store UK, Fairford, GLOS, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: DB-9781138627000

Contactar al vendedor

Comprar nuevo

EUR 95,57
Convertir moneda
Gastos de envío: EUR 7,64
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen del vendedor

Moller-Akenine, Tomas; Eric Haines; Naty Hoffman; Angelo Pesce; Michal Iwanicki; Sebastien Hillaire
ISBN 10: 1138627003 ISBN 13: 9781138627000
Antiguo o usado Tapa dura

Librería: Twice Sold Tales, Capitol Hill, Seattle, WA, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Hardcover. Condición: Fine. Fourth edition. Factory sealed copy, as new. **Due to size/weight of book, additional shipping charges may apply.**. Nº de ref. del artículo: 8912

Contactar al vendedor

Comprar usado

EUR 71,06
Convertir moneda
Gastos de envío: EUR 34,49
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen del vendedor

Tomas Akenine-Mo¨ller|Eric Haines|Naty Hoffman
Publicado por CRC Press, 2018
ISBN 10: 1138627003 ISBN 13: 9781138627000
Nuevo Tapa dura

Librería: moluna, Greven, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quali. Nº de ref. del artículo: 274742234

Contactar al vendedor

Comprar nuevo

EUR 93,84
Convertir moneda
Gastos de envío: EUR 19,49
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen del vendedor

Tomas Akenine-Möller
Publicado por Taylor & Francis Aug 2018, 2018
ISBN 10: 1138627003 ISBN 13: 9781138627000
Nuevo Tapa dura

Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Buch. Condición: Neu. Neuware -Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter onvirtual realityand augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.Reviews'This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration.' - Alex Vlachos, Valve'Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!' - Chris Wyman, Principal Research Scientist, NVIDIA 'Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics.' - Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation'I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge.' - Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights'Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too!' - Aras Pranckevicius, Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars(TM) short Reflections, which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA. 1178 pp. Englisch. Nº de ref. del artículo: 9781138627000

Contactar al vendedor

Comprar nuevo

EUR 107,50
Convertir moneda
Gastos de envío: EUR 9,90
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen del vendedor

Tomas Akenine-Möller
Publicado por Taylor & Francis Aug 2018, 2018
ISBN 10: 1138627003 ISBN 13: 9781138627000
Nuevo Tapa dura

Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Buch. Condición: Neu. Neuware -Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter onvirtual realityand augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.Reviews'This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration.' - Alex Vlachos, Valve'Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!' - Chris Wyman, Principal Research Scientist, NVIDIA 'Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics.' - Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation'I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge.' - Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights'Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too!' - Aras Pranckevicius, Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars(TM) short Reflections, which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA. 1178 pp. Englisch. Nº de ref. del artículo: 9781138627000

Contactar al vendedor

Comprar nuevo

EUR 107,50
Convertir moneda
Gastos de envío: EUR 11,00
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen del vendedor

Tomas Akenine-Möller
Publicado por Taylor & Francis Aug 2018, 2018
ISBN 10: 1138627003 ISBN 13: 9781138627000
Nuevo Tapa dura

Librería: Wegmann1855, Zwiesel, Alemania

Calificación del vendedor: 2 de 5 estrellas Valoración 2 estrellas, Más información sobre las valoraciones de los vendedores

Buch. Condición: Neu. Neuware -Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. Nº de ref. del artículo: 9781138627000

Contactar al vendedor

Comprar nuevo

EUR 107,50
Convertir moneda
Gastos de envío: EUR 11,90
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Akenine-Mo¨ller, Tomas; Haines, Eric; Hoffman, Naty
Publicado por A K Peters/CRC Press, 2018
ISBN 10: 1138627003 ISBN 13: 9781138627000
Nuevo Tapa dura

Librería: Ria Christie Collections, Uxbridge, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. In. Nº de ref. del artículo: ria9781138627000_new

Contactar al vendedor

Comprar nuevo

EUR 116,18
Convertir moneda
Gastos de envío: EUR 5,17
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 6 disponibles

Añadir al carrito

Imagen del vendedor

Akenine-Mo¨ller, Tomas; Haines, Eric; Hoffman, Naty
Publicado por A K Peters/CRC Press, 2018
ISBN 10: 1138627003 ISBN 13: 9781138627000
Antiguo o usado Tapa dura

Librería: Scissortail, Oklahoma City, OK, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: good. This is a pre-loved book that shows moderate signs of wear from previous reading. You may notice creases, edge wear, or a cracked spine, but it remains in solid, readable condition.Please note:-May include library or rental stickers, stamps, or markings.-Supplemental materials e.g., CDs, access codes, inserts are not guaranteed.-Box sets may not come with the original outer box. If it does, the box will not be in perfect condition. -Sourced from donation centers; authenticity not verified with publisher. Your satisfaction is our top priority! If you have any questions or concerns about your order, please donât hesitate to reach out. Thank you for shopping with us and supporting small businessâ"happy reading! Nº de ref. del artículo: STM.2CZ

Contactar al vendedor

Comprar usado

EUR 56,88
Convertir moneda
Gastos de envío: EUR 67,26
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Existen otras 9 copia(s) de este libro

Ver todos los resultados de su búsqueda