Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.
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Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.
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Librería: Mahler Books, PFLUGERVILLE, TX, Estados Unidos de America
Paperback. Condición: Fair. This book is in good condition only; study or reading copy only. The book has some shelfwear scratching, edge wear, corner wear. Inside pages are clean. ; 3.6 X 17.8 X 25.4 centimeters; 690 pages. Nº de ref. del artículo: 10SA24-315-171
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Librería: Bay State Book Company, North Smithfield, RI, Estados Unidos de America
Condición: good. The book is in good condition with all pages and cover intact, including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting, and there might be a "From the library of" label. Boxed set packaging, shrink wrap, or included media like CDs may be missing. Nº de ref. del artículo: BSM.1093P
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Librería: Austin Goodwill 1101, Austin, TX, Estados Unidos de America
Condición: good. Book shows general signs of use and handling. May have light wear on the cover or edges and minimal writing or highlighting. Binding remains tight, and pages are clean and readable. Nº de ref. del artículo: 4RZUQ8000VKE
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Librería: Book Alley, Pasadena, CA, Estados Unidos de America
paperback. Condición: Very Good. Very Good. Gently used with no markings in text. Binding is tight. Nº de ref. del artículo: mon0000771503
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: New. Nº de ref. del artículo: 35379608-n
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Paperback. Condición: new. Paperback. Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9781138336810
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: As New. Unread book in perfect condition. Nº de ref. del artículo: 35379608
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Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. pp. 700. Nº de ref. del artículo: 369616726
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
Condición: As New. Unread book in perfect condition. Nº de ref. del artículo: 35379608
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: L0-9781138336810
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