Get a jump–start on Autodesk 3ds Max 2012 essentials―with the Essentials!
The new Essentials books from Sybex are beautiful, task–based, full–color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily. Autodesk 3ds Max 2012 Essentials thoroughly covers the fundamentals of this popular 3D animation effects, and visualization software, teaching you what you need to become quickly productive.
By following the book′s clear explanations, practical tutorials, and step–by–step exercises, you′ll cover all the bases. Topics include modeling, animation, rendering, rigging, compositing, and much more. Whether you′re an aspiring 3D designer or a professional brushing up on the basics, here is the essential grounding you need in 3ds Max 2012.
If you want to get quickly up to speed on 3ds Max, Autodesk 3ds Max 2012 Essentials is the place to start.
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Randi L. Derakhshani teaches 3D animation at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony.
Dariush Derakhshani is an award–winning visual effects supervisor, author, and educator. He has worked on movies such as The Fantastic Four and Pan′s Labyrinth, the South Park TV series, and numerous commercials and music videos. He teaches 3D animation and is the author of all of Sybex′s Introducing Maya books. Dariush and Randi are coauthors of all of Sybex′s Introducing 3ds Max books.
Learn Autodesk 3ds Max Quickly and Easily
This Autodesk Official Training Guide thoroughly covers the fundamentals of Autodesk 3ds Max 2012 and teaches you everything you need to become quickly productive with the software. By creating a chest of drawers, a bouncing ball, an action character, and other exercises, you'll learn the essentials of modeling, animating, texturing, and much more. Whether you're new to 3D or just brushing up on the basics, this is the fast and thorough grounding you need in 3ds Max.
Learn these Autodesk 3ds Max essentials and more:
Primitives, polygons, and primary modeling
Animating objects, both simple and complex
The basics of organic and character modeling
Adding color, glow, texture, and other materials
Bringing characters to life with Character Studio
Basic lighting concepts and using 3ds Max lights
Completing your projects with the right rendering
Understanding mental ray and HDRI
Practice polygonal modeling
Learn to apply UV maps
This striking Essentials book features:
Chapter-opening learning objectives
Step-by-step tutorials
Four-color screenshots and illustrations
Essentials and Beyond summaries and additional suggested exercises
Downloadable exercise files
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Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
Paperback. Condición: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine. Nº de ref. del artículo: GOR006429199
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