Audio effects are used pervasively in music performance and production, and the creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.
This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering, and related topics.
It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.
This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders, and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout.
"Sinopsis" puede pertenecer a otra edición de este libro.
Joshua Reiss
Josh Reiss is a Professor with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers, and co-authored three books. He is a past President and Fellow of the Audio Engineering Society. He has served as an expert witness in major cases related to audio technology and patent litigation. He is also Entrepreneur-in-Resident at QMUL, having co-founded four spin-out companies; LandR, Waveshaper AI, RoEx and Nemisindo. His primary focus of research is on the use of state-of-the-art signal processing and machine learning techniques for sound design and audio production.
Andrew McPherson
Andrew McPherson is a Professor in the Dyson School of Design Engineering, Imperial College London. He leads the Augmented Instruments Laboratory, a research team designing and exploring new musical instruments. He has published over 200 papers and has held research fellowships from ERC, UKRI and the Royal Academy of Engineering, and has spun out two companies including Bela.io, which makes high-performance embedded audio hardware.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: New. Nº de ref. del artículo: 50699144-n
Cantidad disponible: 10 disponibles
Librería: Basi6 International, Irving, TX, Estados Unidos de America
Condición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service. Nº de ref. del artículo: ABEOCT25-385998
Cantidad disponible: 3 disponibles
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
Condición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide. Nº de ref. del artículo: ABBB-9849
Cantidad disponible: 1 disponibles
Librería: Books Puddle, New York, NY, Estados Unidos de America
Condición: New. Nº de ref. del artículo: 26404658051
Cantidad disponible: 4 disponibles
Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. Nº de ref. del artículo: 409544796
Cantidad disponible: 4 disponibles
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: As New. Unread book in perfect condition. Nº de ref. del artículo: 50699144
Cantidad disponible: 10 disponibles
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: GB-9781032974859
Cantidad disponible: 1 disponibles
Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. Nº de ref. del artículo: 18404658057
Cantidad disponible: 4 disponibles
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
Condición: New. Nº de ref. del artículo: 50699144-n
Cantidad disponible: 10 disponibles
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
Paperback. Condición: New. Audio effects are used pervasively in music performance and production, and the creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering, and related topics.It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.This book can be used to gain an understanding of the operation of existing audio effects or to create new ones.It includes detailed coverage of common audio effects (and plenty of unusual ones).It includes discussion of current digital audio standards, likeVST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders, and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout. Nº de ref. del artículo: LU-9781032974859
Cantidad disponible: 1 disponibles