This retro computing game coding book is ideal for ZX Spectrum fans (aka Timex 2048 / 2068 in USA) and beginners to coding of any age, kids or adults that want to learn or practice coding simple computer games with Sinclair BASIC code. Contains 20 games specifically created for this book, from retro Arcade classics to more wacky game ideas.
Ideal for STEM coding activities for kids and adults. Learn to create a simple game loops and to create graphics with binary code using retro computing. Also makes a great nostalgic geek gift for someone interested in Game Design, Retro Game Development or just coding games with BASIC.
No special equipment needed! Get coding with ...
In one sitting type in a game, play it and then we will go through it. The book doesn't go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging.
This book covers coding fun arcade games in BASIC. The book has been used at STEM events and kids coding seminars across UK & Europe. Teachers have also used the book for introducing game coding to kids in the classroom.
An interactive learning book intended for all ages to enjoy at home and also a great introduction to programming and game design for Code Clubs and STEM events. So type in a retro game and lets have some fun!The game design concepts used are quite light but spark the imagination of the reader.
Includes: ZX Breakout, MiniPong Tennis, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...
Many Emulators to choose from: ZX Spin, Spectaculator, Marvin, Fuse, Speccy, etc.
The American version of the ZX Spectrum machine was sold under the name Timex Sinclair.
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Gary Plowman is an Indie Game Developer and Web Developer with a passion for retro computing and retrogaming. This book covers coding fun arcade games in BASIC. The book has been used at STEM events and kids coding seminars across UK & Europe. Teachers have also used the book for introducing game coding to kids in the classroom. In the 1980s computer magazines were bought for their Type-In games by eager young teenagers looking to decipher the mysteries of early microcomputers. The Type-in listings were very important as a first step to learning the coding language of a machine and allowed kids and teenagers to pick up the concepts as they typed in a listing for a game or utility. This book tries to recreate that feeling but in a more structured and user-friendly way and provides a breakdown of the key concepts such as game loops, collision detection, game play improvements and suggestions for further enhancing the games. The book has been bought and used by teachers, STEM facilitators, ZX Spectrum fans, Commodore 64 & Amiga owners too! Sinclair BASIC is a fun and simple language but very productive and capable for learning the basics of computer coding.
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