La hipótesis de simulación, del autor más vendido, reconocido científico informático del MIT y diseñador de videojuegos de Silicon Valley Rizwan Virk, es el primer libro serio en explicar una de las teorías más atrevidas y consecuentes de nuestro tiempo. Riz es el Director Ejecutivo de Play Labs @ MIT, una incubadora de inicio de videojuegos en el MIT Game Lab.
A partir de investigaciones y conceptos de informática, inteligencia artificial, videojuegos, física cuántica, y haciendo referencia tanto a ficción especulativa como a textos espirituales orientales antiguos, Virk muestra cómo todas estas tradiciones se unen para señalar la idea de que podemos estar dentro de una realidad simulada como la Matrix.
La hipótesis de simulación es la idea de que nuestra realidad física, lejos de ser un universo físico sólido, es parte de una simulación cada vez más sofisticada similar a un videojuego, donde todos tenemos múltiples vidas, que consiste en píxeles con su propio reloj interno dirigido por alguna Inteligencia Artificial gigante. La teoría de la simulación explica algunos de los mayores misterios de la física cuántica y relativista, como la indeterminación cuántica, los universos paralelos y la naturaleza integral de la velocidad de la luz.
Recientemente, la idea de que podamos estar viviendo en un videojuego gigante ha recibido mucha atención:
"Las posibilidades de que no estemos en una simualción son de una en miles de millones". -Elon Musk
"Me resulta difícil argumentar que no estamos en una simulación". -Neil deGrasse Tyson
"Vivimos en una realidad generada por computadora". -Philip K. Dick
La tecnología de videojuegos se ha desarrollado desde aventuras básicas de arcade y texto hasta MMORPG. El diseñador de videojuegos Riz Virk muestra cómo estos juegos pueden seguir evolucionando en el futuro, incluyendo realidad virtual, realidad aumentada, inteligencia artificial y computación cuántica. Este libro muestra cómo esta evolución podría llevarnos al punto de poder desarrollar todos los mundos virtuales que abarcan como el Oasis en Ready Player One, o la realidad simulada en Matrix.
Si bien la idea suena a ciencia ficción, muchos científicos, ingenieros y profesores han considerado seriamente la hipótesis de simulación. El futurista Ray Kurzweil ha popularizado la idea de descargar nuestra conciencia en un dispositivo basado en silicio, lo que significaría que somos solo información digital después de todo. Algunos, como el profesor de Oxford Nick Bostrom, van más allá y piensan que de hecho podemos ser consciencia artificialmente inteligente dentro de tal simulación ya!
Pero la hipótesis de la simulación no es solo una idea moderna. Filósofos como Platón nos han estado diciendo que vivimos en una "cueva" y solo podemos ver sombras del mundo real. Los místicos de todas las tradiciones han sostenido durante mucho tiempo que estamos viviendo en algún tipo de "ilusión" y que hay otras realidades a las que podemos acceder con nuestra mente. Mientras que incluso las tradiciones judeo-cristianas tienen esta idea, las tradiciones orientales como el budismo y el hinduismo hacen de esta idea parte de su tradición central: que estamos dentro de un mundo de ensueño ("Maya" o ilusión, o el sueño de Vishnu), y tenemos "vidas múltiples" interpretando personajes diferentes cuando uno muere, continuando ganando experiencia y "subiendo de nivel" después de completar ciertos desafíos. ¡Suena como un videojuego!
Si eres un científico de la computación, un fan de la ciencia ficción como las películas Matrix, un entusiasta de los videojuegos o un buscador espiritual, The Simulation Hypothesis toca todas estas áreas, y nunca volverás a ver el mundo de la misma manera!
"Sinopsis" puede pertenecer a otra edición de este libro.
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
Hardback. Condición: Very Good. The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab.Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix.The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light.Recently, the idea that we may be living in a giant video game has received a lot of attention: The chances that we not in a simualtion is one in billions. -Elon MuskI find it hard to argue we are not in a simulation. -Neil deGrasse TysonWe are living in computer generated reality. -Philip K. DickVideo game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a cave and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of illusion and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition -- that we are inside a dream world (Maya or illusion, or Vishnu's Dream), and we have multiple lives playing different characters when one dies, continuing to gain experience and level up after completing certain challenges. Sounds a lot like a video game Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again. Nº de ref. del artículo: CIN098305696XVG
Cantidad disponible: 1 disponibles
Librería: World of Books Inc, Montgomery, IL, Estados Unidos de America
Hardback. Condición: Very Good. The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab.Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix.The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light.Recently, the idea that we may be living in a giant video game has received a lot of attention: The chances that we not in a simualtion is one in billions. -Elon MuskI find it hard to argue we are not in a simulation. -Neil deGrasse TysonWe are living in computer generated reality. -Philip K. DickVideo game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a cave and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of illusion and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition -- that we are inside a dream world (Maya or illusion, or Vishnu's Dream), and we have multiple lives playing different characters when one dies, continuing to gain experience and level up after completing certain challenges. Sounds a lot like a video game Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again. Nº de ref. del artículo: CIN098305696XVG
Cantidad disponible: 1 disponibles
Librería: -OnTimeBooks-, Phoenix, AZ, Estados Unidos de America
Condición: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail. Nº de ref. del artículo: OTV.098305696X.VG
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Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Hardcover. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Nº de ref. del artículo: G098305696XI4N00
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Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Hardcover. Condición: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less. Nº de ref. del artículo: G098305696XI2N00
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Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Hardcover. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Nº de ref. del artículo: G098305696XI3N00
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Librería: Goodwill of Greater Milwaukee and Chicago, Racine, WI, Estados Unidos de America
Condición: acceptable. Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy. Nº de ref. del artículo: SEWV.098305696X.A
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Librería: BookAddiction (IOBA, IBooknet), Canterbury, Reino Unido
Hardcover. Condición: Near Fine. Estado de la sobrecubierta: Very Good. 1st Edition. First edition, first printing. 314pp, with some black and white illustrations in text. Black flecked cloth-covered boards with gilt lettering to spine. 8vo. Volume is neat. clean, bright and tight throughout. In its original illustrated dust jacket, not price clipped, very slightly bumped on extreme edges. Nº de ref. del artículo: 041479
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Librería: Second Chance Books, Independence, OR, Estados Unidos de America
Hardcover. Condición: VG+. Estado de la sobrecubierta: VG+. Book. Nº de ref. del artículo: 052993
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Librería: GoldBooks, Denver, CO, Estados Unidos de America
Hardcover. Condición: new. New Copy. Customer Service Guaranteed. Nº de ref. del artículo: 59T66_72_098305696X
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