Organized in three major sections, this book gives a descriptive and analytical view of how computer-based technologies contribute to educational innovations, focuses on the cognitive requirements and outcomes of learning computer progamming in order to make its powerful functions accessible to young children, and addresses important precursors to the design process, sources of ideas for design, and the kinds of research that can both precede and accompany design and development.
"Sinopsis" puede pertenecer a otra edición de este libro.
Organized in three major sections, this book gives a descriptive and analytical view of how computer-based technologies contribute to educational innovations, focuses on the cognitive requirements and outcomes of learning computer progamming in order to make its powerful functions accessible to young children, and addresses important precursors to the design process, sources of ideas for design, and the kinds of research that can both precede and accompany design and development.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: SUNSET BOOKS 2, Newark, OH, Estados Unidos de America
Hardcover. Condición: Good. No Jacket. First. 329pp, with full markings and pocket, wear and soil, Weight is 2.5 lb. Ex-Library Size: 8vo. Book. Nº de ref. del artículo: 009105
Cantidad disponible: 1 disponibles