A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games - which are worlds apart from games produced strictly for the educational market - can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with: direct links between board games and curriculum; suggestions for building a core collection across grade levels; and, strategies for program development and implementation. From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
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A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games - which are worlds apart from games produced strictly for the educational market - can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with: direct links between board games and curriculum; suggestions for building a core collection across grade levels; and, strategies for program development and implementation. From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: HALCYON BOOKS, LONDON, Reino Unido
paperback. Condición: Very Good. ALL ITEMS ARE DISPATCHED FROM THE UK WITHIN 48 HOURS ( BOOKS ORDERED OVER THE WEEKEND DISPATCHED ON MONDAY) ALL OVERSEAS ORDERS SENT BY TRACKABLE AIR MAIL. IF YOU ARE LOCATED OUTSIDE THE UK PLEASE ASK US FOR A POSTAGE QUOTE FOR MULTI VOLUME SETS BEFORE ORDERING. Nº de ref. del artículo: mon0000903702
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Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Paperback. Condición: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less. Nº de ref. del artículo: G0838910092I2N00
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Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
Paperback or Softback. Condición: New. Libraries Got Game: Aligned Learning Through Modern Board Games. Book. Nº de ref. del artículo: BBS-9780838910092
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Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 134 pages. 8.75x6.00x0.25 inches. In Stock. This item is printed on demand. Nº de ref. del artículo: __0838910092
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condición: New. Equips colleagues with what they need to initiate a board game project with: direct links between board games and curriculum; suggestions for building a core collection across grade levels; and, strategies for program development and implementation. Num Pages: 144 pages, Illustrations. BIC Classification: GL. Category: (P) Professional & Vocational. Dimension: 229 x 152 x 10. Weight in Grams: 204. . 2009. Illustrated. paperback. . . . . Nº de ref. del artículo: V9780838910092
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Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: FW-9780838910092
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Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
Paperback. Condición: New. Illustrated. A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games - which are worlds apart from games produced strictly for the educational market - can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with: direct links between board games and curriculum; suggestions for building a core collection across grade levels; and, strategies for program development and implementation. From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun. Nº de ref. del artículo: LU-9780838910092
Cantidad disponible: Más de 20 disponibles