Libraries Got Game: Aligned Learning Through Modern Board Games

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9780838910092: Libraries Got Game: Aligned Learning Through Modern Board Games

A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games which are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with

* Direct links between board games and curriculum
* Suggestions for building a core collection across grade levels
* Strategies for program development and implementation

From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.

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About the Author:

Brian Mayer is a library technology specialist for Genesee Valley BOCES, an educational services agency that supports the libraries of twenty-two small, rural districts in western New York, as well as an independent library consultant on gaming in libraries. His focus is on modern board games and putting authentic games into educational settings to engage students with the curriculum. He has been instrumental in the growth of designer games as educational resources and has written several documents aligning games with national and state standards. He is the author of many articles on gaming in libraries and writes on the subject in his blog Library Gamer. Mayer earned his elementary teaching certification at Buffalo State and his MLS at the University of Buffalo.

Christopher Harris, author of the blog Infomancy, is the coordinator of the school library system for Genesee Valley BOCES. In addition to his writing on Infomancy, he is a regular technology columnist for School Library Journal, talking about The Next Big Thing. Along with Andy Austin, Harris wrote an ALA TechSource Library Technology Reports issue on using the open source Drupal content management framework in libraries, which was published in 2008. He was a participant in the first ALA Emerging Leaders program in 2007 and was honored as a Library Journal Mover and Shaker in 2008. An avid gamer, Harris was a member of the ALA/Verizon Foundation Gaming and Literacies grant national panel of experts.

From School Library Journal:

This is a valuable resource for K-12 librarians interested in building curriculum-aligned "designer" game collections. The authors look at modern board and card games that go above and beyond the dice rolling of Chutes and Ladders or Candy Land. They explain how specific games enhance language-arts, social-studies, and math units, and build literacy skills. The two chapters devoted to promoting and justifying the inclusion of games in the library are well documented and a wonderful source to have to convince skeptical administrators. Suggestions for building a core collection, which highlights top recommended games for elementary school, middle school, and high school; a list of game publishers; a list of games discussed; and a glossary of terminology are included.—Jessica Tymecki, North Bellmore Public Library, NY
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Brian Mayer, Christopher Harris
Editorial: American Library Association, United States (2009)
ISBN 10: 0838910092 ISBN 13: 9780838910092
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Descripción American Library Association, United States, 2009. Paperback. Estado de conservación: New. Language: English . Brand New Book. A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games - which are worlds apart from games produced strictly for the educational market - can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with: direct links between board games and curriculum; suggestions for building a core collection across grade levels; and, strategies for program development and implementation. From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun. Nº de ref. de la librería FLT9780838910092

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Brian Mayer, Christopher Harris
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Descripción American Library Association, United States, 2009. Paperback. Estado de conservación: New. Language: English . Brand New Book. A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games - which are worlds apart from games produced strictly for the educational market - can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with: direct links between board games and curriculum; suggestions for building a core collection across grade levels; and, strategies for program development and implementation. From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun. Nº de ref. de la librería FLT9780838910092

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Descripción American Library Association 12/1/2009, 2009. Paperback or Softback. Estado de conservación: New. Libraries Got Game: Aligned Learning Through Modern Board Games. Book. Nº de ref. de la librería BBS-9780838910092

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Descripción Paperback. Estado de conservación: New. 147 pages. A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games which are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with Direct links between board games and curriculum Suggestions for building a core collection across grade levels Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Nº de ref. de la librería 9780838910092

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Descripción Amer Library Assn, 2009. Paperback. Estado de conservación: Brand New. 134 pages. 8.75x6.00x0.25 inches. In Stock. Nº de ref. de la librería x-0838910092

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