Featuring complete, easily portable source code in C and assembly language, this desktop guide demonstrates the mechanics of working with bit-mapped graphics in different formats and on a wide variety of computer hardware. Readers learn how to read and write Macintosh and IBM PC-compatible graphics files, and how to use high-speed display drivers for Hercules, CGA, EGA, VGA, and Super VGA cards. Stephen Rimmer also discusses dot-matrix and laser printer device drivers; extended, expanded and virtual memory management techniques; and special image manipulation methods such as dithering.
"Sinopsis" puede pertenecer a otra edición de este libro.
Featuring complete, easily portable source code in C and assembly language, this desktop guide demonstrates the mechanics of working with bit-mapped graphics in different formats and on a wide variety of computer hardware. Readers learn how to read and write Macintosh and IBM PC-compatible graphics files, and how to use high-speed display drivers for Hercules, CGA, EGA, VGA, and Super VGA cards. Stephen Rimmer also discusses dot-matrix and laser printer device drivers; extended, expanded and virtual memory management techniques; and special image manipulation methods such as dithering.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: Buchpark, Trebbin, Alemania
Condición: Gut. Zustand: Gut | Seiten: 520 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. Nº de ref. del artículo: 37408222/203
Cantidad disponible: 1 disponibles