Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)

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9780820497341: Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)

This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people’s differential experiences of learning in gaming and schooling respectively.

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From the Back Cover:

"Gee is at his masterful best in this brilliant collection. No one speaks with more insight and clarity when it comes to the learning potential of videogames. Gee seeks nothing short of a revolution; we will do well to follow his lead." Katie Salen, Associate Professor, Parsons the New School for Design; Executive Director, Gamelab Institute of Play

"Good Video Games and Good Learning is packed with deep insight about games and learning. If you are creating games or studying them, if you are using games to educate or just want a sneak peek at the future of learning, then you must read this book. Gee doesn't focus on educational games: he shows how any good game is a context for learning-and conversely, what educators can learn from games. His aim is not to tell teachers how to teach, or to tell game creators how to make better games-but instead to bridge the gap between the two. In doing so, Gee presents essential ideas about game design and game experience, cognition and pleasure, and learning both in and out of the classroom-all with the playful rigor and clear thinking we have come to expect from this eminent scholar (and expert player) of games. If you read one book on games and learning this year, read Good Video Games and Good Learning. It will change the way you think about-and play-games." Eric Zimmerman, Co-Founder & CEO, Gamelab; and Co-Author, Rules of Play & The Game Design Reader

About the Author:

The Author: James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison. He received his Ph.D. in linguistics from Stanford University and has published widely in linguistics and education. Sociolinguistics and Literacies (1990) was one of the founding documents in the formation of «New Literacies Studies». An Introduction to Discourse Analysis (1999) brings together his work on a methodology for studying communication in its cultural settings. His most recent books deal with video games, language and learning. What Video Games Have to Teach Us About Learning and Literacy (2003) addresses why good video games produce better learning conditions than many of today’s schools. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy in relation to thinking about school reform. Why Video Games Are Good for Your Soul (2006) shows how good video games combine pleasure and learning and have the capacity to empower people.

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James Paul Gee
Editorial: Peter Lang Publishing Inc 2007-03-01 (2007)
ISBN 10: 0820497347 ISBN 13: 9780820497341
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Descripción Peter Lang Publishing Inc 2007-03-01, 2007. Estado de conservación: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Nº de ref. de la librería NU-LBR-01819702

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James Paul Gee
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Descripción Peter Lang Publishing Inc, United States, 2007. Hardback. Estado de conservación: New. 2nd Revised edition. Language: English . Brand New Book. This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people s differential experiences of learning in gaming and schooling respectively. Nº de ref. de la librería LIB9780820497341

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James Paul Gee
Editorial: Peter Lang Publishing Inc, United States (2007)
ISBN 10: 0820497347 ISBN 13: 9780820497341
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Descripción Peter Lang Publishing Inc, United States, 2007. Hardback. Estado de conservación: New. 2nd Revised edition. Language: English . Brand New Book. This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people s differential experiences of learning in gaming and schooling respectively. Nº de ref. de la librería LIB9780820497341

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Gee, James Paul
Editorial: New York, 2007. vi, 194 pp. (2007)
ISBN 10: 0820497347 ISBN 13: 9780820497341
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Descripción New York, 2007. vi, 194 pp., 2007. Estado de conservación: New. This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people?s differential experiences of learning in gaming and schooling respectively. Nº de ref. de la librería 69734

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James Paul Gee
Editorial: Lang, Peter, Publishing Inc. 2007-03-30, New York (2007)
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Descripción Lang, Peter, Publishing Inc. 2007-03-30, New York, 2007. hardback. Estado de conservación: New. Nº de ref. de la librería 9780820497341

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James Paul Gee
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Descripción Peter Lang Mrz 2007, 2007. Buch. Estado de conservación: Neu. Neuware - This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively. 194 pp. Englisch. Nº de ref. de la librería 9780820497341

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James Paul Gee
Editorial: Peter Lang Mrz 2007 (2007)
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Descripción Peter Lang Mrz 2007, 2007. Buch. Estado de conservación: Neu. Neuware - This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively. 194 pp. Englisch. Nº de ref. de la librería 9780820497341

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James Paul Gee
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Rheinberg-Buch
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Descripción Peter Lang Mrz 2007, 2007. Buch. Estado de conservación: Neu. Neuware - This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively. 194 pp. Englisch. Nº de ref. de la librería 9780820497341

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Gee, James Paul
Editorial: Peter Lang Pub Inc (2007)
ISBN 10: 0820497347 ISBN 13: 9780820497341
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Descripción Peter Lang Pub Inc, 2007. Hardcover. Estado de conservación: Brand New. first edition. 194 pages. 9.00x6.25x0.75 inches. In Stock. Nº de ref. de la librería __0820497347

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James Paul Gee
Editorial: Peter Lang Inc., International Academic Publishers (2007)
ISBN 10: 0820497347 ISBN 13: 9780820497341
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Descripción Peter Lang Inc., International Academic Publishers, 2007. Hardcover. Estado de conservación: New. book. Nº de ref. de la librería M0820497347

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