The Game Artist's Guide to Maya

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9780782143768: The Game Artist's Guide to Maya

The Definitive Resource for Up-and-Coming 3D Game Artists

Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments.

By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry.

Inside, you'll learn how to:

  • Create a game model using a concept image as your guide
  • Model with predetermined real-time polycount limitations in mind
  • View martial arts videos on the book's CD to animate your character more realistically
  • Prepare a model for texturing with UV mapping and layout techniques
  • Create different kinds of textures
  • Master the rigging process, from setting up a skeleton to preparing blend shapes
  • Practice techniques for creating animation clips to work with in the Trax Editor
  • Use particle effects, such as sprites and animated geometry, to add pizzazz to your model

"Sinopsis" puede pertenecer a otra edición de este libro.

About the Author:

Michael McKinley is a 3D artist at Warthog Games in Austin, Texas. He is an online instructor at simplymaya.com as well as simplyphotoshop.com, and previously taught a Maya course at Collins College (Phoenix).

"Sobre este título" puede pertenecer a otra edición de este libro.

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McKinley, Michael
Editorial: Sybex
ISBN 10: 0782143768 ISBN 13: 9780782143768
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Michael McKinley
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Descripción John Wiley Sons Inc, United States, 2005. CD-ROM. Estado de conservación: New. 1. Auflage. Language: English . Brand New. This is the definitive resource for up-and-coming 3D game artists. Alias award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist s Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you ll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You ll also glean insights from industry professionals and see how Maya has been used in popular games.If you re a 3D game artist, or looking to become one, this book will help you master the skills and techniques you ll need to excel in the competitive games industry. Inside, you ll learn how to: create a game model using a concept image as your guide; model with predetermined real-time polycount limitations in mind; view martial arts videos on the book s CD to animate your character more realistically; prepare a model for texturing with UV mapping and layout techniques; create different kinds of textures; master the rigging process, from setting up a skeleton to preparing blend shapes; practice techniques for creating animation clips to work with in the Trax Editor; and, use particle effects, such as sprites and animated geometry, to add pizzazz to your model. Nº de ref. de la librería AAH9780782143768

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Descripción Sybex. Paperback. Estado de conservación: New. New copy - Usually dispatched within 2 working days. Nº de ref. de la librería B9780782143768

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Michael McKinley
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Descripción John Wiley Sons Inc, United States, 2005. CD-ROM. Estado de conservación: New. 1. Auflage. Language: English . Brand New. This is the definitive resource for up-and-coming 3D game artists. Alias award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist s Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you ll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You ll also glean insights from industry professionals and see how Maya has been used in popular games.If you re a 3D game artist, or looking to become one, this book will help you master the skills and techniques you ll need to excel in the competitive games industry. Inside, you ll learn how to: create a game model using a concept image as your guide; model with predetermined real-time polycount limitations in mind; view martial arts videos on the book s CD to animate your character more realistically; prepare a model for texturing with UV mapping and layout techniques; create different kinds of textures; master the rigging process, from setting up a skeleton to preparing blend shapes; practice techniques for creating animation clips to work with in the Trax Editor; and, use particle effects, such as sprites and animated geometry, to add pizzazz to your model. Nº de ref. de la librería AAH9780782143768

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Descripción Sybex, 2005. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería FW-9780782143768

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Descripción John Wiley & Sons Inc, 2005. Estado de conservación: New. Presents an introduction to creating 3D game art and animations with Maya. This book focuses on the skills real game artists use daily to create stunning characters and environments. It helps you learn how to create a game model using a concept image as your guide, and model with predetermined real-time polycount limitations in mind. Num Pages: 240 pages, illustrations. BIC Classification: UG. Category: (G) General (US: Trade). Dimension: 228 x 191 x 12. Weight in Grams: 572. . 2005. PAP/COM. Paperback. . . . . . Nº de ref. de la librería V9780782143768

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Descripción John Wiley & Sons Inc. Estado de conservación: New. Presents an introduction to creating 3D game art and animations with Maya. This book focuses on the skills real game artists use daily to create stunning characters and environments. It helps you learn how to create a game model using a concept image as your guide, and model with predetermined real-time polycount limitations in mind. Num Pages: 240 pages, illustrations. BIC Classification: UG. Category: (G) General (US: Trade). Dimension: 228 x 191 x 12. Weight in Grams: 572. . 2005. PAP/COM. Paperback. . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780782143768

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