OpenGL Game Programming (Game development series) - Tapa blanda

Hawkins, Kevin; Astle, Dave

 
9780761533306: OpenGL Game Programming (Game development series)

Sinopsis

OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs, that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games !

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Reseña del editor

This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.

Biografía del autor

Kevin Hawkins received his master¿s degree in Software Engineering and his bachelor¿s degree in Computer Science from Embry-Riddle University. He is currently a software engineer at Raydon Corporation, where he is part of the Software Architecture team, developing new software architectures and techniques for the company¿s simulation product line. Along with Dave, he is co-founder of GameDev.net and co-author of OpenGL Game Programming. Besides the technical and engineering stuff, Kevin was drafted to play professional baseball by the Cleveland Indians in the 2002 Amateur Draft, but decided not to play. He enjoys playing guitar, reading, surfing, golfing, working out, and playing with his dog, Jak.

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Otras ediciones populares con el mismo título

9787562436140: OpenGL game programming(Chinese Edition)

Edición Destacada

ISBN 10:  7562436142 ISBN 13:  9787562436140
Editorial: Chongqing University Press, 2000
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