Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation £t Lighting Pipeline and how to use it to map texture objects with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter, of pages!
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Accompanied by a CD-ROM containing the DirectX 8 Software Development Kit, this detailed handbook explains how to create a variety of three-dimensional applications for game programming, offering helpful guidelines on how to create a variety of visual effects using multi-texturing and bump mapping. Original. (Intermediate)
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Librería: HPB-Ruby, Dallas, TX, Estados Unidos de America
paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Nº de ref. del artículo: S_480124982
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