Videogame, player, text

ISBN 13: 9780719074004

Videogame, player, text

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9780719074004: Videogame, player, text

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.

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About the Author:


Barry Atkins is Senior Lecturer in Computer Games Design at the University of Wales, Newport

Tanya Krzywinska is Professor of Screen Studies at Brunel University

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Barry Atkins, Tanya Krzywinska
Editorial: Manchester University Press
ISBN 10: 0719074002 ISBN 13: 9780719074004
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Descripción Manchester University Press. Hardback. Estado de conservación: new. BRAND NEW, Videogame, Player, Text, Barry Atkins, Tanya Krzywinska, Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. Nº de ref. de la librería B9780719074004

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Editorial: MANCHESTER UNIVERSITY PRESS, United Kingdom (2008)
ISBN 10: 0719074002 ISBN 13: 9780719074004
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Descripción MANCHESTER UNIVERSITY PRESS, United Kingdom, 2008. Hardback. Estado de conservación: New. First.. Language: English . Brand New Book. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. Nº de ref. de la librería AAR9780719074004

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Editorial: MANCHESTER UNIVERSITY PRESS, United Kingdom (2008)
ISBN 10: 0719074002 ISBN 13: 9780719074004
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Descripción MANCHESTER UNIVERSITY PRESS, United Kingdom, 2008. Hardback. Estado de conservación: New. First.. Language: English . Brand New Book. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. Nº de ref. de la librería AAR9780719074004

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Barry Atkins
Editorial: Manchester University Press (2007)
ISBN 10: 0719074002 ISBN 13: 9780719074004
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Descripción Manchester University Press, 2007. HRD. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería CW-9780719074004

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Atkins, Barry/ Krzywinska, Tanya
Editorial: Manchester Univ Pr (2008)
ISBN 10: 0719074002 ISBN 13: 9780719074004
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Descripción Manchester Univ Pr, 2008. Hardcover. Estado de conservación: Brand New. first edition edition. 320 pages. 8.50x5.75x1.00 inches. In Stock. Nº de ref. de la librería __0719074002

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Descripción Manchester University Press. Estado de conservación: New. pp. 264. Nº de ref. de la librería 3668865

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Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97807190740040000000

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Editor-Barry Atkins; Editor-Tanya Krzywinska
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ISBN 10: 0719074002 ISBN 13: 9780719074004
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Descripción Manchester University Press, 2008. Hardcover. Estado de conservación: New. Nº de ref. de la librería SONG0719074002

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Descripción MANCHESTER UNIVERSITY PRESS, United Kingdom, 2008. Hardback. Estado de conservación: New. First.. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. Nº de ref. de la librería BTE9780719074004

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Editorial: Manchester Univ Pr (2008)
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Descripción Manchester Univ Pr, 2008. Estado de conservación: New. Nº de ref. de la librería TV9780719074004

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