Visual computing is an incredible revolution in technology that allows us to create extraordinary three-dimensional worlds in order to explore phenomenon that would otherwise be unfathomable. It is not merely a new way to make images -- it is a new way to think.Written by two leaders in the field, Visual Computing helps readers understand the nature of visual computing by drawing on concepts from not only computer science, but cognitive science, perception research, and the great historical traditions in Western art. From the history of computer graphics to the research that helped shape this emerging new field, Visual Computing tells the story of how scientists have found a way to link the tremendous visual powers of human beings to the tireless and unlimited computational power of the computer.The result has had an impact on nearly every area of science, engineering, medicine, design, entertainment, and communication. In all these fields, it is now possible to work with a visual model on the computer as a way of developing and exploring ideas.Abundantly illustrated using classical works of art as well as computer imagery, Visual Computing is a celebration of an amazing new field whose potential is limitless.
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RICHARD MARK FRIEDHOFF is a scientist and technologist working in the areas of computer science and human perception. He has been associated with many corporations and institutions, including the Polaroid Corporation; Silicon Graphics, Inc.; the University of California; Dolby Laboratories; and the Rowland Institute for Science. His research has focused on human/computer interactions and computer models of color perception. He is coauthor with William Benzon of the widely praised Visualization: The Second Computer Revolution (W. H. Freeman and Company, 1991).
MARK S. PEERCY is a principal engineer in advanced graphics at Silicon Graphics, Inc., in Mountain View, California, where he develops hardware and software technology for visual computers. His research has included the computational modeling of light based on human color perception, and his current focus is procedural lighting and shading for interactive visual computing.
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Descripción Scientific American Library. Hardcover. Estado de conservación: New. 0716750597 . Nº de ref. de la librería HGT5681.1JMVW033116H1113P
Descripción Scientific American Library, 2000. Hardcover. Estado de conservación: New. Nº de ref. de la librería DADAX0716750597
Descripción Scientific American Library, 2000. Hardcover. Estado de conservación: New. book. Nº de ref. de la librería 0716750597
Descripción Scientific American Library, 2000. Hardcover. Estado de conservación: New. Nº de ref. de la librería P110716750597
Descripción Scientific American Library. Hardcover. Estado de conservación: New. 0716750597 New Condition. Nº de ref. de la librería NEW6.0363610