OpenGL SuperBible: Comprehensive Tutorial and Reference

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9780672337475: OpenGL SuperBible: Comprehensive Tutorial and Reference
From the Publisher:

OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This extensively updated edition introduces many new OpenGL 4.5/4.4 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes * A practical introduction to real-time 3D graphics, including foundational math * Core techniques for rendering, transformations, and texturing * Shaders and the OpenGL Shading Language (GLSL) in depth * Vertex processing, drawing commands, primitives, fragments, and framebuffers * Compute shaders: harnessing graphics cards for more than graphics * Pipeline monitoring and control * Managing, loading, and arbitrating access to data * Building larger applications and deploying them across platforms * Advanced rendering: light simulation, artistic and non-photorealistic effects, and more * Reducing CPU overhead and analyzing GPU behavior * Supercharging performance with AZDO-persistent maps and bindless textures * Preventing and debugging errors * New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code will be made available.

About the Author:

Graham Sellers is a software architect on the OpenGL driver team and engineering Fellow at AMD. He represents AMD at the ARB and has contributed to many extensions and to the core OpenGL Specification. He holds several patents in the fields of computer graphics and image processing.

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1.

Sellers, Graham; Wright, Richard S. , Jr.; Haemel, Nicholas
Editorial: Pearson Education (US), United States (2016)
ISBN 10: 0672337479 ISBN 13: 9780672337475
Nuevos Paperback Cantidad: 1
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The Book Depository
(London, Reino Unido)
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Descripción Pearson Education (US), United States, 2016. Paperback. Estado de conservación: New. 7th Revised edition. 224 x 178 mm. Language: English . Brand New Book. OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. You ll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes * A practical introduction to real-time 3D graphics, including foundational math * Core techniques for rendering, transformations, and texturing * Shaders and the OpenGL Shading Language (GLSL) in depth * Vertex processing, drawing commands, primitives, fragments, and framebuffers * Compute shaders: harnessing graphics cards for more than graphics * Pipeline monitoring and control * Managing, loading, and arbitrating access to data * Building larger applications and deploying them across platforms * Advanced rendering: light simulation, artistic and non-photorealistic effects, and more * Reducing CPU overhead and analyzing GPU behavior * Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization * Preventing and debugging errors * New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at . Nº de ref. de la librería AAU9780672337475

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2.

Sellers, Graham; Wright, Richard S. , Jr.; Haemel, Nicholas
Editorial: Pearson Education (US), United States (2016)
ISBN 10: 0672337479 ISBN 13: 9780672337475
Nuevos Paperback Cantidad: 1
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The Book Depository US
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Descripción Pearson Education (US), United States, 2016. Paperback. Estado de conservación: New. 7th Revised edition. 224 x 178 mm. Language: English . Brand New Book. OpenGL(R) SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. You ll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes * A practical introduction to real-time 3D graphics, including foundational math * Core techniques for rendering, transformations, and texturing * Shaders and the OpenGL Shading Language (GLSL) in depth * Vertex processing, drawing commands, primitives, fragments, and framebuffers * Compute shaders: harnessing graphics cards for more than graphics * Pipeline monitoring and control * Managing, loading, and arbitrating access to data * Building larger applications and deploying them across platforms * Advanced rendering: light simulation, artistic and non-photorealistic effects, and more * Reducing CPU overhead and analyzing GPU behavior * Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization * Preventing and debugging errors * New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at . Nº de ref. de la librería AAU9780672337475

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Sellers, Graham; Wright, Richard S. , Jr.; Haemel, Nicholas
Editorial: Addison-Wesley Professional (2015)
ISBN 10: 0672337479 ISBN 13: 9780672337475
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Descripción Addison-Wesley Professional, 2015. Estado de conservación: New. Num Pages: 880 pages, illustrations. BIC Classification: UGK; UML. Category: (P) Professional & Vocational. Dimension: 180 x 231 x 44. Weight in Grams: 1618. . 2015. 7th Edition. Paperback. . . . . . Nº de ref. de la librería V9780672337475

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Sellers, Graham; Wright, Richard S. , Jr.; Haemel, Nicholas
Editorial: Pearson Education (US) 2015-07-21, New Jersey (2015)
ISBN 10: 0672337479 ISBN 13: 9780672337475
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Descripción Pearson Education (US) 2015-07-21, New Jersey, 2015. paperback. Estado de conservación: New. Nº de ref. de la librería 9780672337475

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Sellers, Graham; Wright, Richard S. , Jr.; Haemel, Nicholas
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Descripción Addison-Wesley Professional. Estado de conservación: New. Num Pages: 880 pages, illustrations. BIC Classification: UGK; UML. Category: (P) Professional & Vocational. Dimension: 180 x 231 x 44. Weight in Grams: 1618. . 2015. 7th Edition. Paperback. . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780672337475

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Descripción Pearson Education, 2015. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería BB-9780672337475

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Descripción Addison Wesley Pub Co Inc, 2015. Estado de conservación: New. Nº de ref. de la librería EA9780672337475

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Descripción Pearson Education, 2015. PAP. Estado de conservación: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería IB-9780672337475

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