For C programmers, 3D Graphics Programming: Games and Beyond is a comprehensive guide to 3D computer graphics that not only puts emphasis on techniques used in computer games, but also explains the key mathematical concepts upon which 3D computer graphics libraries - such as OpenGL and Direct3D - are built. Making the difficult topics easy to understand through clear explanations and illustrations of algorithms in action, this book's structured approach offers descriptions of the most useful algorithms combined with practical programming examples and enables you to create your own libraries if necessary. This book describes the theoretical and practical issues of 3D graphics programming and gives code examples and illustrations of vital concepts using 3Dgpl, a well-commented graphics library for examination, change, or use (included on the CD-ROM).
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Sergei Savchenko, MSC is an avid gamer currently working as an engineer with Canadian Aviation Electronics in Montreal. His current projects include updating commercial flight simulators and integrating porting software. He has taught undergraduate computer science and artificial intelligence courses at McGill University in Canada. Sergei is also the creator of 3Dgpl a multiplatform graphics library and Hind MI-24 a flight simulator/visual game for NeXTStep. He is widely respected as a consultant in the domains of game graphics, scientific visualization and automated reasoning.
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Condición: Good. Explaining the key mathematical concepts upon which 3D computer graphics libraries such as OpenGL and DirectX are built, this text goes on to provide the algorithms necessary to code exciting and realistic 3D images. Nº de ref. del artículo: 00108524830
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Condición: Good. Explaining the key mathematical concepts upon which 3D computer graphics libraries such as OpenGL and DirectX are built, this text goes on to provide the algorithms necessary to code exciting and realistic 3D images. Nº de ref. del artículo: CIN0672319292G
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