'No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!' - Branden Hall, from the Foreword. Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly.Formatted so you can find any topic easily, "ActionScript 3.0 Quick Reference Guide" explains: Object-oriented programming (OOP) concepts, such as packages and classes; ActionScript 3.0 features and player enhancements that improve performance; and, Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering. Where did it go? This is a guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements. How do I? It includes step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more. Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language - and this guide helps you upgrade your skills to match it.
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Flash & ActionScript expert, David Stiller, is resident author at Community MX (over 30 articles), co-author of Foundation Flash CS3 for Designers (friends of ED) and contributor to How to Cheat in Adobe Flash CS3 (Focal Press), by Chris Georgenes. His writing has appeared in Web Developer's & Designer's Journal and Adobe.com's Developer Center, and he speaks frequently about ActionScript at conferences such as TODCon 2007. David's resume and portfolio.Rich Shupe has been teaching ActionScript programming to students of all levels since the language became available. He founded his own training and development company, FMA, in 1995. A recognized authority on several technologies, including Flash, Director and QuickTime, Rich is a full-time faculty member at New York's School of Visual Arts' Computer Art Department.Jen DeHaan is an instructional designer attached to the Flash IDE team at Adobe Systems, Inc. A recent bio on the Adobe website explains that Jen deHaan was raised by wolves in the deep woods of the Canadian north. Canada's chief exports include motor vehicles (or their parts), lumber, newsprint, nonmetal materials, and wheat. One overcast day in 2004, Jen left her life as a Flash devseloper (designer/developer) in Canada to write Flash documentation and sometimes create Flash samples at Macromedia in San Francisco. Aside from her ongoing work at Adobe, Jen runs several community sites and forums for fun, and maintains a blog at weblogs.macromedia.com/dehaan. She believes that _root tends to be evil and misses Tim Horton's coffee.Darren Richardson is the Interactive Director at Magic Lantern Productions in London. He started life as a software Programmer, working for a few of the larger blue chip companies within the city of London (UK). In 1999 he found Flash, or as he likes to think, Flash found him. In the same year he created an online Flash resource for others to learn from; that resource is still going strong today. Darren also writes articles on Flash development and coding for a number of Web Designer magazines and is a Technical Editor for O'Reilly Publishers on a few other titles. Darren has a passion for pushing Technology to the extreme to either break it or create something truly amazing, some of his work and insights into the new media world can be found on his blog at www.playfool.com & www.experiment.org.uk
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