Killer Game Programming in Java (Fan Book)

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9780596007300: Killer Game Programming in Java (Fan Book)

TIENE 968 PAGINAS. ESCRITO EN ENGLES. Although the number of commercial Java games is still small compared to those written in C or C++ the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates Chrome Star Wars Galaxies Runescape Alien Flux Kingdom of Wars Law and Order II Roboforge Tom Clancys Politika and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming as well as game developers new to Java 3D will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Javas 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool testosterone-drenched Java games. It will give you reusable techniques to create everything from fast full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available Killer Game Programming in Java also clearly details the older better-known 2D APIs 3D sprites animated 3D sprites first-person shooter programming sound fractals and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java

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Críticas:

"Packed with Java content, with hundreds of links to even more information. The last word in Java game programming." - Paul Hudson, Linux Format, October (Top Stuff Award)

Reseña del editor:

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

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Descripción O Reilly Media, Inc, USA, United States, 2005. Paperback. Estado de conservación: New. 234 x 178 mm. Language: English . Brand New Book. Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy s Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java s 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java. Nº de ref. de la librería AAH9780596007300

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Andrew Davison
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Descripción O Reilly Media, Inc, USA, United States, 2005. Paperback. Estado de conservación: New. 234 x 178 mm. Language: English . Brand New Book. Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy s Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java s 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games.In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java. Nº de ref. de la librería AAH9780596007300

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Editorial: O'Reilly Media (2017)
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Descripción O'Reilly Media, 2017. Paperback. Estado de conservación: New. This item is printed on demand. Nº de ref. de la librería 0596007302

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Descripción O'Reilly Media, Inc, USA, 2005. Estado de conservación: New. 2005. 1st Edition. Paperback. This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Num Pages: 998 pages, 1, black & white illustrations. BIC Classification: UDX; UMW. Category: (G) General (US: Trade). Dimension: 232 x 179 x 46. Weight in Grams: 1716. . . . . . . Nº de ref. de la librería V9780596007300

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