"The Geometry of Computer Graphics" discusses the complex question of how one commands a computer to make pictures. fundamental concepts needed for two and three dimensional computer graphics, including matrices, vector spaces, transformations, and homogeneous coordinates are presented. various languages in which these concepts are communicated, such as programming languages and page description languages are also included. Students are given many different ways to describe pictures mathematically. This book should be of interest to students of computer geometry, computer graphics and projective geometry, and graphics programmers.
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"The Geometry of Computer Graphics" discusses the complex question of how one commands a computer to make pictures. fundamental concepts needed for two and three dimensional computer graphics, including matrices, vector spaces, transformations, and homogeneous coordinates are presented. various languages in which these concepts are communicated, such as programming languages and page description languages are also included. Students are given many different ways to describe pictures mathematically. This book should be of interest to students of computer geometry, computer graphics and projective geometry, and graphics programmers.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Hardcover. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Nº de ref. del artículo: G0534171001I3N00
Cantidad disponible: 1 disponibles
Librería: Buchpark, Trebbin, Alemania
Condición: Sehr gut. Zustand: Sehr gut | Seiten: 464 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. Nº de ref. del artículo: 39093564/2
Cantidad disponible: 1 disponibles