Game Design: Principles, Practice, and Techniques- The Ultimate Guide for the Aspiring Game Designer - Tapa blanda

Thompson, Jim; Berbank-Green, Barnaby; Cusworth, Nic

 
9780471968948: Game Design: Principles, Practice, and Techniques- The Ultimate Guide for the Aspiring Game Designer

Sinopsis

Practical, complete coverage of game design basics from design process to production

This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.

Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

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Acerca del autor

Jim Thompson is Course Leader for undergraduate and postgraduate Games Design at the University of Central Lancashire, the main provider of design education in the northwest of England. He is also a Director of his own games company.

Barnaby Berbank-Green has been a games designer for nearly 10 years and has worked on games such as "Sims 2 Mobile," "Need for Speed: Most Wanted," "System Rush," and many others.

Nic Cusworth has worked on a number of published projects as a lead designer, including the award-winning "Final Fantasy VII: Dirge of Cerberus - Lost Episode" for cell phone, and the multimillion-selling "Croc" games for PlayStation.

De la contraportada

Take your first step into the exhilarating world of game design with this fully structured course book. Richly illustrated with screengrabs and artwork, step-by-step tutorials take you through all aspects of designing and developing dynamic computer games.

  • Find out the conventions of gameplay; the principles of linear and sandbox games; how to create games for a variety of platforms; how to develop and animate characters, levels, and environments that will excite and engage players.
  • Including practical exercises and assignments, information on the major software programs and game engines that will render your ideas a (virtual) reality, and advice on going pro, this unique book is your portal to the gaming industry.

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