Revised to include programs which have been upgraded to C++, this introduction to the programming of computer graphics emphasizes graphical representations for three-dimensional objects. It describes Bresenham algorithms for lines and circles, fractals and a hidden surface algorithm.
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Revised to include programs which have been upgraded to C++, this introduction to the programming of computer graphics emphasizes graphical representations for three-dimensional objects. It describes Bresenham algorithms for lines and circles, fractals and a hidden surface algorithm.
"Sobre este título" puede pertenecer a otra edición de este libro.
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