Graphics are an increasingly important part of computer programs, and programmers need to know how to deal with a wide variety of graphics fields. Written for programmers, this guide is accompanied by an optional disk which contains large amounts of source code in C and C++. After a brief introduction to some of the key issues surrounding graphics file formats, the author focuses on solutions to the major problems programmers face in dealing with graphics files, such as file and memory management, conversions, discrepancies between the contents of graphics files and the capabilities of output devices.
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Graphics are an increasingly important part of computer programs, and programmers need to know how to deal with a wide variety of graphics fields. Written for programmers, this guide is accompanied by an optional disk which contains large amounts of source code in C and C++. After a brief introduction to some of the key issues surrounding graphics file formats, the author focuses on solutions to the major problems programmers face in dealing with graphics files, such as file and memory management, conversions, discrepancies between the contents of graphics files and the capabilities of output devices.
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