Each book covers all the necessary information a beginner needs to know about a particular topic, providing an index for easy reference and using the series' signature set of symbols to clue the reader in to key topics, categorized under such titles as Tip, Remember, Warning!, Technical Stuff and True Story.
"Sinopsis" puede pertenecer a otra edición de este libro.
Neal Goldstein has a rock-star reputation among iPhone developers. He wrote iPhone Application Development For Dummies and frequently speaks at conferences.
Jon Manning and Paris Buttfield-Addison are the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.
Start a fun hobby or a new career create cool games for the hottest devices around!
Got an idea for a fun iPad or iPhone game but don't know what to do with it? Read this book and you will! You'll see how to design games that play wonderfully on the small screen, what's involved in becoming a registered developer, how to work with the SDK, key features of game architecture, how to market your games, and more. Get your game on!
What makes a good game? learn the fundamentals of good game design
Put on your developer's hat become a registered Apple developer, learn how iOS games work, and understand the SDK
The stuff games are made of build a native user interface, explore game architecture fundamentals, learn to animate objects in iOS, and grasp the basics of OpenGL
Keep score and get social set up a scoring system and learn to tie your game into social networks like Facebook
To market, to market get your game into the App Store and boost marketability with such bonus features as gestures, shaking, external displays, and ad-supported revenue
Open the book and find:
The latest and greatest on the iPad, iPhone 4, and iOS 4.0
Elements of great game design and architecture
Why you need to be a registered Apple developer
Why scoring is critical
How to debug your games
What provisioning is and why you need to know
Important social aspects of game design
Key differences between games on the iPad and the iPhone
Learn to:
Build an actual game from start to finish
Recognize what makes a good game for Apple's mobile devices
Use Objective-C, Cocoa, OpenGL ES 2.0, and other iOS programming tools
Connect your app to Facebook, get it into the App Store, and market it
"Sobre este título" puede pertenecer a otra edición de este libro.
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