This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production management, which will be available on the Internet. The two previous workshops of the Special Interest Group were held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation games was arranged in connection with the APMS ’96 Conference in Kyoto in November 1996. In these workshops, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, and created ideas for potential joint research projects in simulation for learning in production management. The workshop was sponsored by the IFIP Working Group 5.7 on Computer Aided Production Management Systems, Helsinki University of Technology, the Finnish Graduate School of Industrial Management, and the City of Espoo, which we gratefully acknowledge.
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This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production management, which will be available on the Internet. The two previous workshops of the Special Interest Group were held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation games was arranged in connection with the APMS '96 Conference in Kyoto in November 1996. In these workshops, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, and created ideas for potential joint research projects in simulation for learning in production management. The workshop was sponsored by the IFIP Working Group 5.7 on Computer Aided Production Management Systems, Helsinki University of Technology, the Finnish Graduate School of Industrial Management, and the City of Espoo, which we gratefully acknowledge.
This book explores the use of simulation games as a means for experimental learning in production management, for both teaching purposes at universities and engineering schools and for implementing changes in industry. The use and effects of such games are discussed, covering a variety of subject and application areas, including the role of the facilitator, debriefing and transfer to the players' own day-to-day life. In addition, prospects and future trends of simulation games are outlined, including simulating in virtual reality and cyberspace.
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Gebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on . Nº de ref. del artículo: 5915334
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Condición: New. Explores the use of simulation games as a means for experimental learning in production management, for both teaching purposes at engineering schools and for implementing changes in industry. This book discusses the use and effects of such games, including the role of the facilitator, debriefing and transfer to the players' own day-to-day life. Editor(s): Smeds, Riitta; Smeds, J.; Riis, Jens O. Series: IFIP Advances in Information and Communication Technology. Num Pages: 180 pages, biography. BIC Classification: KJMV5; UYQ. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 235 x 155 x 12. Weight in Grams: 438. . 1998. Hardback. . . . . Nº de ref. del artículo: V9780412837203
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Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production management, which will be available on the Internet. The two previous workshops of the Special Interest Group were held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation games was arranged in connection with the APMS '96 Conference in Kyoto in November 1996. In these workshops, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, and created ideas for potential joint research projects in simulation for learning in production management. The workshop was sponsored by the IFIP Working Group 5.7 on Computer Aided Production Management Systems, Helsinki University of Technology, the Finnish Graduate School of Industrial Management, and the City of Espoo, which we gratefully acknowledge.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 184 pp. Englisch. Nº de ref. del artículo: 9780412837203
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Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production management, which will be available on the Internet. The two previous workshops of the Special Interest Group were held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation games was arranged in connection with the APMS '96 Conference in Kyoto in November 1996. In these workshops, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, and created ideas for potential joint research projects in simulation for learning in production management. The workshop was sponsored by the IFIP Working Group 5.7 on Computer Aided Production Management Systems, Helsinki University of Technology, the Finnish Graduate School of Industrial Management, and the City of Espoo, which we gratefully acknowledge. 188 pp. Englisch. Nº de ref. del artículo: 9780412837203
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Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production management, which will be available on the Internet. The two previous workshops of the Special Interest Group were held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation games was arranged in connection with the APMS '96 Conference in Kyoto in November 1996. In these workshops, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, and created ideas for potential joint research projects in simulation for learning in production management. The workshop was sponsored by the IFIP Working Group 5.7 on Computer Aided Production Management Systems, Helsinki University of Technology, the Finnish Graduate School of Industrial Management, and the City of Espoo, which we gratefully acknowledge. Nº de ref. del artículo: 9780412837203
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Condición: New. Explores the use of simulation games as a means for experimental learning in production management, for both teaching purposes at engineering schools and for implementing changes in industry. This book discusses the use and effects of such games, including the role of the facilitator, debriefing and transfer to the players' own day-to-day life. Editor(s): Smeds, Riitta; Smeds, J.; Riis, Jens O. Series: IFIP Advances in Information and Communication Technology. Num Pages: 180 pages, biography. BIC Classification: KJMV5; UYQ. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 235 x 155 x 12. Weight in Grams: 438. . 1998. Hardback. . . . . Books ship from the US and Ireland. Nº de ref. del artículo: V9780412837203
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