Programming Challenges: The Programming Contest Training Manual (Texts in Computer Science)

 
9780387001630: Programming Challenges: The Programming Contest Training Manual (Texts in Computer Science)

Book by Skiena Steven S Revilla Miguel A

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"Skiena and Revilla's new book 'Programming Challenges: The Programming Contest Training Manual' is just the ticket for those interested in a jumpstart to the world of contest programming. With special emphasis on the international ACM collegiate contests, the book's best feature is each chapter's pithy introduction that demystifies a particular scheme or algorithmic approach. The ensemble of these explications coupled with the contest strategy guidelines in the appendix can enable a novice to enhance contest results dramatically in a short time simply by solving the suggested exercises in each chapter. Even contest veterans are likely to be able to find a nugget or two in the explanations and strategies. "Presented in a logical order (contest programming has over a dozen different primary attacks), the book guides readers not only through the techniques and algorithms required but also through a huge set of problems that can be used for training. Solutions can be submitted to Valladolid University's online trainer for quick feedback and reinforcement. "If you're the sort who likes to have a single volume that covers the vast majority of a field, you'll love Skiena and Revilla's new tome." --Rob Kolstad, Ph.D., Head Coach, USA Computing Olympiad

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The challenges of problems from international programming competitions are an effective way to improve your algorithmic and coding skills and understanding. This volume uses international programming competition-type problems to motivate the study of algorithms, programming, and other topics in computer science. The book includes more than 100 programming challenges, as well as the theory and key concepts necessary for approaching them. Problems are organized by topic, and supplemented by complete tutorial material. Readers gain a concrete understanding of both algorithmic techniques and advanced coding topics. Unique Features: Offers a wealth of rich programming problems suitable for self-study - all with on-line judging at website. It presents practice training for all major programming contests - ACM International Collegiate Programming Contest (ACM ICPC), International Olympiad in Informatics (IOI), and Topcoder Challenge. It serves as a convenient, web-based means of adding a programming component to any algorithms or software engineering course. It contains complete working code for fundamental data structures and graph, string, numerical and geometric algorithms. It provides a brief-yet-thorough treatment of key elements in number theory, geometry, dynamic programming, and graph algorithms. It supports all popular programming languages (C, C++, Pascal, Java). Steven S. Skiena is a member of the faculty of computer science at SUNY Stony Brook and is author of many widely used books, including "The Algorithm Design Manual". He received the 2001 IEEE Computer Society Undergraduate Teaching Award. Miguel Revilla is a member of the faculty of computer science at the University of Valladolid, Spain. He is official website archivist of the ACM ICPC and creator/maintainer of the primary robot-judge, contest-hosting website.

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Steven Skiena, Miguel Revilla
Editorial: Springer-Verlag New York Inc., United States (2003)
ISBN 10: 0387001638 ISBN 13: 9780387001630
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Descripción Springer-Verlag New York Inc., United States, 2003. Paperback. Estado de conservación: New. 2003 ed.. 239 x 180 mm. Language: English . Brand New Book. There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition.To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available at judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaro und the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available. Nº de ref. de la librería AAZ9780387001630

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Skiena, Steven S./ Revilla, Miguel
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Descripción Springer-Verlag New York Inc., United States, 2003. Paperback. Estado de conservación: New. 2003 ed.. 239 x 180 mm. Language: English . Brand New Book. There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition.To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available at judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaro und the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available. Nº de ref. de la librería AAZ9780387001630

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Descripción Springer-Verlag New York Inc. Paperback. Estado de conservación: new. BRAND NEW, Programming Challenges: The Programming Contest Training Manual, Steven Skiena, Miguel Revilla, There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingprob lemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available. Nº de ref. de la librería B9780387001630

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Descripción Springer-Verlag New York Inc., United States, 2003. Paperback. Estado de conservación: New. 2003 ed.. 239 x 180 mm. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition.To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available at judgehasruledonwelloveronemillionsubmissionsfrom27,000registereduser saround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available. Nº de ref. de la librería LIE9780387001630

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Descripción Springer-Verlag New York Inc., 2003. Estado de conservación: New. 2003. 2003rd Edition. Paperback. The challenges of problems from international programming competitions are an effective way to improve your algorithmic and coding skills and understanding. This volume uses international programming competition-type problems to motivate the study of algorithms, programming, and other topics in computer science. Series: Texts in Computer Science. Num Pages: 748 pages, 5 black & white tables, biography. BIC Classification: UM. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 236 x 177 x 21. Weight in Grams: 654. . . . . . . Nº de ref. de la librería V9780387001630

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Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97803870016300000000

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