Winner of a 2015 Alpha Sigma Nu Book Award, Software Essentials: Design and Construction explicitly defines and illustrates the basic elements of software design and construction, providing a solid understanding of control flow, abstract data types (ADTs), memory, type relationships, and dynamic behavior. This text evaluates the benefits and overhead of object-oriented design (OOD) and analyzes software design options. With a structured but hands-on approach, the book:
While extensive examples are given in C# and/or C++, often demonstrating alternative solutions, design―not syntax―remains the focal point of Software Essentials: Design and Construction.
About the Cover:
Although capacity may be a problem for a doghouse, other requirements are usually minimal. Unlike skyscrapers, doghouses are simple units. They do not require plumbing, electricity, fire alarms, elevators, or ventilation systems, and they do not need to be built to code or pass inspections.
The range of complexity in software design is similar. Given available software tools and libraries―many of which are free―hobbyists can build small or short-lived computer apps. Yet, design for software longevity, security, and efficiency can be intricate―as is the design of large-scale systems. How can a software developer prepare to manage such complexity? By understanding the essential building blocks of software design and construction.
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Adair Dingle is a professor of computer science and software engineering at Seattle University, Washington, USA. She holds a B.Sc in mathematics from Duke University, Durham, North Carolina, USA; a M.Sc in computer science from Northwestern University, Evanston, Illinois, USA; and a Ph.D in computer science from the University of Texas at Dallas, USA. She is coauthor of the book, C++: Memory First, and her work has been published in numerous refereed journals and conference proceedings. Her research interests include computer game dynamics, efficient memory management for object-oriented programming languages and applications, and patterns as tools for software engineering education.
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