Game Audio Programming 3: Principles and Practices - Tapa dura

 
9780367354138: Game Audio Programming 3: Principles and Practices

Sinopsis

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.

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Acerca del autor

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon.

When he’s not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

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Otras ediciones populares con el mismo título

9780367348045: Game Audio Programming 3: Principles and Practices

Edición Destacada

ISBN 10:  0367348047 ISBN 13:  9780367348045
Editorial: CRC Press, 2020
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