The Unity Engine Tutorial for Any Game Creator
Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.
With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.
This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.
Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.
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Matthew Johnson is a principal 3D artist at Firebrand Games in Merritt Island, Florida. He graduated with a BFA from the International Academy of Design, where he trained in computer animation before going on to study animation at Animation Mentor.
Matthew has been in game development for the past seven years working on more than a dozen AAA racing games, such as NASCAR, Hot Wheels, and the Need for Speed series. He has helped publish titles on almost every platform, including PC, Wii U, iOS, Android, and Steam.
In his spare time Matthew enjoys spending time with his wife and two kids and, when he finds time, pursuing his love for photography.
James A. Henley is an experienced game developer who has worked on several major titles and franchises, including Mass Effect, Dragon Age, Star Wars, and Skylanders, over the past decade. He originally entered the industry via the Neverwinter Nights modding community, where he was able to indulge his desires to craft content, tell stories, and write code all at the same time. He turned that love into a job opportunity at BioWare, where he spent three years with the Edmonton studio and five more with the Austin studio in a variety of design roles before briefly working for Activision.
Currently, James is working as an independent developer on [TITLE REDACTED] and is actively live streaming to share his love of games and game design in an interactive fashion. He may or may not also be a mad scientist. Analysis has proven inconclusive.
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Descripción Pearson P T R, 2014. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería KB-9780321957726
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Descripción Prentice Hall. Estado de conservación: New. Brand New. Nº de ref. de la librería 0321957725
Descripción Pearson P T R, 2014. PAP. Estado de conservación: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería IB-9780321957726
Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97803219577260000000
Descripción Pearson Education 2014-12-14, New Jersey, 2014. paperback. Estado de conservación: New. Nº de ref. de la librería 9780321957726
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Descripción Addison-Wesley Professional. Paperback. Estado de conservación: New. Paperback. 400 pages. Dimensions: 0.0in. x 0.0in. x 0.0in.Ask almost anyone doing indie-game development and they will tell you all about the benefits of using the Unity game engine. Unity has become increasingly popular due to its affordability, continuous updates and additions, and a growing community of users that numbers well into the millions! Allowing developers to design, code, and author their game once, and then deploy to almost any platform, its easy to see why more and more games are being realized with Unity. Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation will be your guide into the exciting profession of game development and the Unity game engine. Using practical game design theory, illustrations and code examples, each chapter will build upon the previous one. By the end of the book, you will have gained a solid understanding of the Unity engine and the skills involved in creating a 2D platform style game. More importantly, you will have created a game from start to finish that you can call your own! To complement the text, the ancillaries included deliver all of the game assets and code, as well as chapter-by-chapter video tutorials for you to follow along with. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Nº de ref. de la librería 9780321957726
Descripción Pearson Education, 2014. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería PB-9780321957726
Descripción Addison-Wesley Professional, 2014. Paperback. Estado de conservación: New. book. Nº de ref. de la librería 0321957725