Designing for Interaction (Voices That Matter)

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9780321643391: Designing for Interaction (Voices That Matter)

Book by Saffer Dan

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Reseña del editor:

Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." - Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you * learn to create a design strategy that differentiates your product from the competition * use design research to uncover people's behaviors, motivations, and goals in order to design for them* employ brainstorming best practices to create innovativenew products and solutions* understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.

Biografía del autor:

Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San Francisco-based design consultancy for consumer electronics, appliances, devices, and interactive environments, specializing in touchscreens and interactive gestures. In his "spare" time, he curates a site called No Ideas But In Things that collects physical interfaces for design inspiration. He also oversees a wiki for the collection of new interaction paradigms called Interactive Gestures.

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Dan Saffer
Editorial: Pearson Education (US), United States (2009)
ISBN 10: 0321643399 ISBN 13: 9780321643391
Nuevos Paperback Cantidad: 1
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The Book Depository
(London, Reino Unido)
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Descripción Pearson Education (US), United States, 2009. Paperback. Estado de conservación: New. 2nd Revised edition. 226 x 178 mm. Language: English . Brand New Book. Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs. - Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you ve ever wondered why your mobile phone looks pretty but doesn t work well, you ve confronted bad interaction design. But if you ve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you ve encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you * learn to create a design strategy that differentiates your product from the competition * use design research to uncover people s behaviors, motivations, and goals in order to design for them* employ brainstorming best practices to create innovativenew products and solutions* understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more. Nº de ref. de la librería AAU9780321643391

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Dan Saffer
Editorial: Pearson Education (US)
ISBN 10: 0321643399 ISBN 13: 9780321643391
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Descripción Pearson Education (US). Paperback. Estado de conservación: new. BRAND NEW, Designing for Interaction: Creating Innovative Applications and Devices (2nd Revised edition), Dan Saffer, Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." - Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you * learn to create a design strategy that differentiates your product from the competition * use design research to uncover people's behaviors, motivations, and goals in order to design for them* employ brainstorming best practices to create innovativenew products and solutions* understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more. Nº de ref. de la librería B9780321643391

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Dan Saffer
Editorial: Pearson Education 2009-08-14, Berkeley, Calif. (2009)
ISBN 10: 0321643399 ISBN 13: 9780321643391
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Descripción Pearson Education 2009-08-14, Berkeley, Calif., 2009. paperback. Estado de conservación: New. Nº de ref. de la librería 9780321643391

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Dan Saffer
Editorial: Pearson Education (US), United States (2009)
ISBN 10: 0321643399 ISBN 13: 9780321643391
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Descripción Pearson Education (US), United States, 2009. Paperback. Estado de conservación: New. 2nd Revised edition. 226 x 178 mm. Language: English . Brand New Book. Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs. - Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you ve ever wondered why your mobile phone looks pretty but doesn t work well, you ve confronted bad interaction design. But if you ve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you ve encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you * learn to create a design strategy that differentiates your product from the competition * use design research to uncover people s behaviors, motivations, and goals in order to design for them* employ brainstorming best practices to create innovativenew products and solutions* understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more. Nº de ref. de la librería AAU9780321643391

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Descripción Pearson Education (US), 2009. Estado de conservación: New. 2009. 2nd Edition. Paperback. Num Pages: 240 pages, col. Illustrations. BIC Classification: UGN. Category: (P) Professional & Vocational. Dimension: 228 x 179 x 11. Weight in Grams: 446. . . . . . . Nº de ref. de la librería V9780321643391

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Descripción Prentice Hall. Estado de conservación: New. Brand New. Nº de ref. de la librería 0321643399

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Descripción Softcover. Estado de conservación: New. Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs."— Jared Spool, CEO of User Interface EngineeringInteraction design is all around us. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction design. But if you’ve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you’ve encountered good interaction design: products that work as well as they look.Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products’ aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help youlearn to create a design strategy that differentiates your product from the competitionuse design research to uncover people’s behaviors, motivations, and goals in order to design for thememploy brainstorming best practices to create innovativenew products and solutionsunderstand the process and methods used to define product behaviorIt also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more. Nº de ref. de la librería BAA-B-3704587

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Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97803216433910000000

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Descripción Pearson Education (US). Estado de conservación: New. 2009. 2nd Edition. Paperback. Num Pages: 240 pages, col. Illustrations. BIC Classification: UGN. Category: (P) Professional & Vocational. Dimension: 228 x 179 x 11. Weight in Grams: 446. . . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780321643391

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Descripción Pearson New Riders, 2009. Estado de conservación: New. Nº de ref. de la librería EH9780321643391

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