“The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.”
―Martin Mittring, Lead Graphics Programmer, Crytek
This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection―particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
Major topics include
Contributors are from the following corporations and universities:
Budapest University of Technology and Economics
The Chinese University of Hong Kong
Czech Technical University in Prague
Digital Illusions Creative Entertainment
Eindhoven University of Technology
Helsinki University of Technology
Imperial College London
LaBRI–INRIA, University of Bordeaux
Playlogic Game Factory
University of California, Davis
University of Central Florida
University of Copenhagen
University of Girona
University of Illinois at Urbana-Champaign
University of North Carolina Chapel Hill
University of Tokyo
University of Waterloo
Section Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castaño, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.
The accompanying DVD includes complementary examples and sample programs.
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Hubert Nguyen, Manager of Developer Education at NVIDIA, is a graphics engineer who worked in the NVIDIA Demo Team before moving to his current position. His work is featured on the covers of GPU Gems (Addison-Wesley, 2004) and GPU Gems 2 (Addison-Wesley, 2006).
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Descripción Addison-Wesley Professional, 2007. Hardcover. Estado de conservación: New. Nº de ref. de la librería P110321515269