The Resonant Interface: HCI Foundations for Interaction Design

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9780321375964: The Resonant Interface: HCI Foundations for Interaction Design
From the Publisher:

In an age of ubiquitous computing it is essential that Interaction Design be based on the rich foundation of HCI research and knowledge. The Resonant Interface does that and more. It moves beyond the traditional scope of human-computer interaction (HCI) and is based on the concept of active learning that integrates theory and practice. Each chapter begins with a discussion of a particular HCI topic or concept that is then explored and put into perspective for interface design. The topics are then set in a design scenario using authentic interface problems and solutions. With a practical, engaging style, author Steve Heim moves beyond a focus on research findings and extends student learning into the processes of building usable interfaces for software and Web sites.

About the Author:

Steven Heim currently holds the position of Associate Professor of Computer Science in the Computer Science/Management Engineering Department of the College of Information and Computer Science at the C.W. Post campus of Long Island University. He is Director of Graduate Programs for the department and Co-Director of the CICS Usability Lab. Dr. Heim lectures on subjects such as Human-Computer Interaction, Interaction Design and Web Development on the undergraduate and graduate levels. His research and scholarly interests include topics such as accessibility and computer-based musical composition and performance as well as HCI and Interaction Design. He draws from an extensive background in interface development and interactive multimedia including audio application, interactive animation and digital video. Dr. Heim's background in music and computer programming affords a unique prospective in the field of HCI and interface development. His approach to the learning environment is based on a deep understanding of the educational process gained through years of teaching experience.

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Heim, Steven
Editorial: Lebanon, Indiana, U.S.A.: Addison-Wesley (2007)
ISBN 10: 0321375963 ISBN 13: 9780321375964
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Descripción Lebanon, Indiana, U.S.A.: Addison-Wesley, 2007. Soft cover. Estado de conservación: New. Estado de la sobrecubierta: New. 1st Edition. Low price guarantee! The book is the brand new international edition textbook with the different ISBN and cover design. The book main content black/white printed in full English as same as the corresponding original US edition. Fast shipments in one to two working days after the orders confirmed. Nº de ref. de la librería ABE-13476123057

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Heim, Steven
Editorial: Lebanon, Indiana, U.S.A.: Addison-Wesley (2007)
ISBN 10: 0321375963 ISBN 13: 9780321375964
Nuevos Soft cover Cantidad: > 20
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Descripción Lebanon, Indiana, U.S.A.: Addison-Wesley, 2007. Soft cover. Estado de conservación: New. Estado de la sobrecubierta: New. 1st Edition. **INTERNATIONAL EDITION** Read carefully before purchase: This book is the international edition in mint condition with the different ISBN and book cover design, the major content is printed in full English as same as the original North American edition. The book printed in black and white, generally send in twenty-four hours after the order confirmed. All shipments contain tracking numbers. Great professional textbook selling experience and expedite shipping service. Nº de ref. de la librería ABE-13476123167

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Heim, Steven
Editorial: Addison-Wesley (2007)
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Descripción Addison-Wesley, 2007. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: SECTION I USING COMPUTERS Chapter 1 Interaction Paradigms 1.1. Innovation 1.1.1 Memex 1.1.2 Human Augmentation System 1.1.3 OLIVER 1.1.4 The Ultimate Display 1.2. Computing Environments 1.2.1 Physical Computing Environment 1.2.2 Social Computing Environment 1.2.3 Cognitive Computing Environment 1.3. Analyzing Interaction Paradigms 1.3.1 5W+H 1.3.2 Terms 1.4. Interaction Paradigms 1.4.1 Large-Scale Computing 1.4.2 Personal Computing 1.4.3 Networked Computing 1.4.4 Mobile Computing 1.4.5 Collaborative Environments 1.4.6 Embodied Virtuality 1.4.7 Contemporary Approaches in Embodied Virtuality 1.4.8 Virtual Reality 1.4.9 Augmented Reality Chapter 2 Interaction Frameworks and Styles 2.1. Frameworks for Understanding Interaction 2.1.1 Execution/Evaluation Action Cycle 2.1.2 Interaction Framework 2.2. Coping with Complexity 2.2.1 Mental Models 2.2.2 Mapping 2.2.3 Semantic and Articulatory Distance 2.2.4 Affordances 2.3. Interaction Styles 2.3.1 Command Line 2.3.2 Menu-Based Interface 2.3.3 Form Fill-In 2.3.4 Question and Answer 2.3.5 Direct Manipulation 2.3.6 Metaphors 2.3.7 Web Navigation 2.3.8 Three-Dimensional Environments 2.3.9 Zoomable Interface 2.3.10 Natural Language SECTION II Designing Interaction Chapter 3 Interaction Design Process 3.1. Iterative Design 3.2. User-Centered Design 3.3. Interaction Design Models 3.3.1 Waterfall Model 3.3.2 Spiral Model 3.3.3 Dynamic Systems Development Method 3.3.4 Prototype-Based Models 3.3.5 Discount Usability Engineering 3.3.6 Contextual Inquiry 3.4. Overview of Interaction Design Models 3.4.1 The Design Process Model Chapter 4 Discovery 4.1. Discovery Phase Framework 4.1.1 Exploring the Work Domain 4.1.2 Organizing the Discovery Process 4.2. Collection 4.2.1 Methods of Collection 4.2.2 Observation 4.2.3 Elicitation 4.3. Interpretation 4.3.1 Task Analysis 4.3.2 Storyboarding 4.3.3 Use Cases 4.3.4 Primary Stakeholder Profiles 4.4. Documentation 4.4.1 Mission Statement 4.4.2 Requirements Document 4.4.3 Project Management Document Design Scenario: Circumference: Requirements Chapter 5 Design 5.1. Technology Myopia 5.2. Conceptual Design 5.2.1 Brainstorming 5.2.2 Card Sort 5.2.3 Semantic Networks 5.2.4 Personas 5.2.5 Scenarios, Flowcharts, and Cognitive Walkthroughs 5.3. Physical Design 5.3.1 Prototypes 5.3.2 Low-Fidelity Prototypes 5.4. Evaluation 5.4.1 Heuristic Evaluation 5.4.2 Nielsens Heuristics 5.5. Physical Design Continued 5.5.1 Wireframes 5.5.2 Web Formats 5.5.3 Functional Prototypes 5.6. Interface Design Standards 5.6.1 Graphical Libraries 5.6.2 User Interface Toolkits 5.6.3 Visual Interface Builders 5.6.4 Web Development Tools 5.6.5 Emerging Standards 5.7. Designing the Facets of the Interface Design Scenario: Physical Design Chapter 6 Design Principles 6.1. Principles of Interaction Design 6.1.1 Framework for Design Principles 6.2. Comprehensibility 6.3. Learnability 6.4. Effectiveness/Usefulness 6.4.1 Utility 6.4.2 Safety 6.4.3 Flexibility 6.4.4 Stability6.5. Efficiency/Usability 6.5.1 Simplicity 6.5.2 Memorability 6.5.3 Predictability 6.5.4 Visibility6.6. Grouping 6.6.1 Gestalt Principles of Perception 6.7. Stimulus Intensity 6.8. Proportion 6.8.1 Golden Ratio 6.9. Screen Complexity 6.10. Resolution/Closure 6.11. Usability Goals 6.11.1 Goals to Principles 6.11.2 Principles to Guidelines Design Scenario: Application of Design Principles Chapter 7 Interaction Design Models 7.1 Model Human Processor 7.1.1 Working Memory 7.1.2 Long-Term Memory 7.1.3 Processor Timing 7.2 Keyboard Level M. Nº de ref. de la librería ABE_book_new_0321375963

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