Interactive Computer Graphics fourth edition presents introductory computer graphics concepts using a proven top-down, programming-oriented approach and careful integration of OpenGL to teach core concepts. The fourth edition has been revised to more closely follow the OpenGL pipeline architecture and includes a new chapter on programmable hardware topics (vertex shaders). As with previous editions, students learn to program three-dimensional applications as soon as possible - low level algorithms (for topics such as line drawing and fill polygons) are presented after students are creating graphics. The Fourth edition focuses on core theory in graphics. All topics required for a fundamental course, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing and hardware issues are covered.
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Descripción Paperback. Estado de conservación: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine. Nº de ref. de la librería GOR005903212
Descripción Pearson, 2005. Estado de conservación: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Nº de ref. de la librería 6500055
Descripción Pearson. Estado de conservación: Very Good. Used - Very Good. Ex-library, but has been well cared for. Nº de ref. de la librería Z1-K-011-01021
Descripción PEARSON EDUCACION. Estado de conservación: Muy Bueno / Very Good. Nº de ref. de la librería 100000000853001