GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.
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“This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.”GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Major topics covered include:
Contributors are from the following universities and corporations:
The accompanying CD-ROM includes complementary examples and sample programs.
"Sinopsis" puede pertenecer a otra edición de este libro.
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
Condición: Good. Includes product-oriented case studies, tutorials, code samples and demos. This book contains articles covering practical real-time graphics techniques. It focuses on the programmable graphics pipeline available in graphics processing units (GPUs), as well as fundamental techniques for creating visual effects. Nº de ref. del artículo: CIN0321228324G
Cantidad disponible: 1 disponibles
Librería: Blindpig Books, Salt lake city, UT, Estados Unidos de America
hardcover. Condición: Fair. As pictured. Corner torn from flyleaf and htp. Some wear. Very readable copy. Nº de ref. del artículo: 26-05-31-sv-217-jm
Cantidad disponible: 1 disponibles
Librería: World of Books Inc, Montgomery, IL, Estados Unidos de America
Condición: Good. Includes product-oriented case studies, tutorials, code samples and demos. This book contains articles covering practical real-time graphics techniques. It focuses on the programmable graphics pipeline available in graphics processing units (GPUs), as well as fundamental techniques for creating visual effects. Nº de ref. del artículo: CIN0321228324G
Cantidad disponible: 1 disponibles
Librería: Moe's Books, Berkeley, CA, Estados Unidos de America
Hardcover. Condición: Very good. Very good condition. Binding is tight. Pages are clean and unmarked. Nº de ref. del artículo: 2053912
Cantidad disponible: 1 disponibles
Librería: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Alemania
Condición: gut. 2004. GPU Gems, w. CD-ROM: Programming Techniques, Tips and Tricks for Real-Time Graphics. Foreword by David Kirk In englischer Sprache. pages. Nº de ref. del artículo: BN344955
Cantidad disponible: 1 disponibles
Librería: GoldBooks, Denver, CO, Estados Unidos de America
Hardcover. Condición: new. New Copy. Customer Service Guaranteed. Nº de ref. del artículo: 34R53_88_0321228324
Cantidad disponible: 1 disponibles
Librería: thebookforest.com, San Rafael, CA, Estados Unidos de America
Condición: New. Supporting Bay Area Friends of the Library since 2010. Well packaged and promptly shipped. Nº de ref. del artículo: BAY_24_SH_020093
Cantidad disponible: 1 disponibles