In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just a set of tools, suggests a growing correspondence between digital work and traditional craft. McCullough builds a case for upholding humane traits and values during the formative stages of new practices in digital media. He covers the nature of hand-eye coordination, the working context of the image culture, aspects of tool usage and medium appreciation, uses and limitations of symbolic methods, issues in human-computer interaction, geometric constructions and abstract methods in design, the necessity of improvisation, and the personal worth of work.
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Malcolm McCullough is Associate Professor of Architecture and Design at the University of Michigan.From Library Journal:
McCullough discusses what current-day digital craft people are doing with today's tools and software and how their actions fit within our larger intellectual history. He argues that there is little difference between traditional visual, tactile craft design as practiced throughout history and the current digital architecture undertaken with Photoshop and virtual reality modeling. The actions and mind sets are very similar. An excellent, thoughtful book on the meaning as well as practice of design, this is recommended for all academic and large public libraries.
Copyright 1997 Reed Business Information, Inc.
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Descripción The MIT Press, 1998. Paperback. Estado de conservación: New. Never used!. Nº de ref. de la librería P11026263189X
Descripción Estado de conservación: New. New. Nº de ref. de la librería S-026263189X