A Casual Revolution: Reinventing Video Games and Their Players

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9780262517393: A Casual Revolution: Reinventing Video Games and Their Players
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"...[F]or anyone working in the games industry or studying games and their role in popular culture, A Casual Revolution is a succinct and indispensable summary of the current state of video games." -- Stewart Woods, Game Studies "Let's start with the hype. A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read." Tap-Repeatedly (5/5 stars)

Reseña del editor:

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

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Jesper Juul
Editorial: MIT Press Ltd, United States (2012)
ISBN 10: 0262517396 ISBN 13: 9780262517393
Nuevos Paperback Cantidad: 1
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Descripción MIT Press Ltd, United States, 2012. Paperback. Estado de conservación: New. 218 x 145 mm. Language: English . Brand New Book. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today s casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Nº de ref. de la librería AAS9780262517393

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Jesper Juul
Editorial: MIT Press Ltd, United States (2012)
ISBN 10: 0262517396 ISBN 13: 9780262517393
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Descripción MIT Press Ltd, United States, 2012. Paperback. Estado de conservación: New. 218 x 145 mm. Language: English . Brand New Book. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today s casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Nº de ref. de la librería AAS9780262517393

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Jesper Juul
Editorial: MIT Press Ltd, United States (2012)
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Descripción MIT Press Ltd, United States, 2012. Paperback. Estado de conservación: New. 218 x 145 mm. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today s casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Nº de ref. de la librería BTE9780262517393

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Jesper Juul
Editorial: MIT Press 2012-03-02, Cambridge, Mass. |London (2012)
ISBN 10: 0262517396 ISBN 13: 9780262517393
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Descripción MIT Press 2012-03-02, Cambridge, Mass. |London, 2012. paperback. Estado de conservación: New. Nº de ref. de la librería 9780262517393

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Descripción MIT Press Ltd, 2012. Estado de conservación: New. 2012. 1st Ed. Paperback. How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. Num Pages: 264 pages, 102 halftones, 7 line drawings, 2 tables. BIC Classification: PDR; UDX. Category: (P) Professional & Vocational. Dimension: 146 x 220 x 14. Weight in Grams: 344. . . . . . . Nº de ref. de la librería V9780262517393

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Descripción 2012. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería TM-9780262517393

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Descripción MIT Press Ltd. Estado de conservación: New. 2012. 1st Ed. Paperback. How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. Num Pages: 264 pages, 102 halftones, 7 line drawings, 2 tables. BIC Classification: PDR; UDX. Category: (P) Professional & Vocational. Dimension: 146 x 220 x 14. Weight in Grams: 344. . . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780262517393

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Descripción MIT Press, 2012. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería IB-9780262517393

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