A Casual Revolution: Reinventing Video Games and Their Players

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9780262517393: A Casual Revolution: Reinventing Video Games and Their Players
Review:

"...[F]or anyone working in the games industry or studying games and their role in popular culture, A Casual Revolution is a succinct and indispensable summary of the current state of video games." -- Stewart Woods, Game Studies "Let's start with the hype. A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read." Tap-Repeatedly (5/5 stars)

From the Publisher:

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.

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Descripción MIT Press Ltd. Paperback. Estado de conservación: new. BRAND NEW, A Casual Revolution: Reinventing Video Games and Their Players, Jesper Juul, We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Nº de ref. de la librería B9780262517393

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Descripción The MIT Press, 2012. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: "A Casual Revolution is a hard look at the unique characteristics of games outside ofthe hardcore. Juul pushes past the prejudice that casual games are somehow lesser experiences andpresents a multifaceted view of 'casualness,' casual players and the non-trivial role of thesedeeply engaging games in our social and cultural lives."--Tracy Fullerton, Director, USC GameInnovation Lab, USC School of Cinematic Arts, Interactive Media Division. Nº de ref. de la librería ABE_book_new_0262517396

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Descripción MIT Press Ltd, United States, 2012. Paperback. Estado de conservación: New. 218 x 145 mm. Language: English . Brand New Book. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today s casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Nº de ref. de la librería AAC9780262517393

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Juul, Jesper
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Descripción MIT Press Ltd, United States, 2012. Paperback. Estado de conservación: New. 218 x 145 mm. Language: English . Brand New Book. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today s casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Nº de ref. de la librería BZV9780262517393

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Descripción MIT Press Ltd 2012-03-02, Cambridge, Mass., 2012. paperback. Estado de conservación: New. Nº de ref. de la librería 9780262517393

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Descripción Paperback. Estado de conservación: New. 147mm x 14mm x 220mm. Paperback. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video .Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 252 pages. 0.345. Nº de ref. de la librería 9780262517393

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