Book by Burnham Van
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..."[A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." -- Dominic Al-Badri, Kansai Time Out, Japan ..."Big, glossy, comprehensive...a blitz of zippy words and zappy graphics." < br /> ..." A satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." < br /> ..." Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics."-- Iain Finlayson, "The Times Weekend Review" ..." A satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages."-- Dominic Al-Badri, "Kansai Time Out, Japan" -- Dominic Al-Badri, "Kansai Time Out, Japan" --Joe Santulli, Editor-in-Chief of "Digital Press" --Jules Grant, Executive Editor of "Electric Playground" --John Davison, Editor-in-Chief of "Official U.S. PlayStation Magazine" --Ed Logg, "Super Duper Game Guy" at Midway Games and programmer of "Asteroids" --Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari " ... Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics." -- Iain Finlayson, "The Times Weekend Review" " Who can resist a book that opens by tying invention of the video game to development of the atom bomb?" -- "Computer Gaming World" " ... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." -- Dominic Al-Badri, "Kansai Time Out, Japan" " Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!" --Joe Santulli, Editor-in-Chief of "Digital Press" " Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it." --Jules Grant, Executive Editor of "Electric Playground" " Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book." --Ed Logg, " Super Duper Game Guy" at Midway Games and programmer of "Asteroids" " "Supercade" is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime." --Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari " "Supercade" is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century." --Eric Zimmerman, President, gameLab " "Supercade" is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, "Supercade" will help fill in the blanks." --John Davison, Editor-in-Chief of "Official U.S. PlayStation Magazine" & quot; Who can resist a book that opens by tying invention of the video game to development of the atom bomb?& quot; -- Computer Gaming World & quot; ... Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics.& quot; -- Iain Finlayson, The Times Weekend Review & quot; ... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages.& quot; -- Dominic Al-Badri, Kansai Time Out, Japan & quot; Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!& quot; -- Joe Santulli, Editor-in-Chief of Digital Press & quot; Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it.& quot; -- Jules Grant, Executive Editor of Electric Playground & quot; Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book.& quot; -- Ed Logg, & quot; Super Duper Game Guy& quot; at Midway Games and programmer of Asteroids & quot; Supercade is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century.& quot; -- Eric Zimmerman, President, gameLab & quot; Supercade is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, Supercade will help fill in the blanks.& quot; -- John Davison, Editor-in-Chief of Official U.S. PlayStation Magazine .,." Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics." -- Iain Finlayson, ""The Times Weekend Review"" .,." [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." -- Dominic Al-Badri, ""Kansai Time Out, Japan"" " .".. Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics."-- Iain Finlayson, ""The Times Weekend Review"" .".. [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages."-- Dominic Al-Badri, ""Kansai Time Out, Japan"" "Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!"--Joe Santulli, Editor-in-Chief of "Digital Press" "Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book."--Ed Logg, "Super Duper Game Guy" at Midway Games and programmer of "Asteroids" "Who can resist a book that opens by tying invention of the video game to development of the atom bomb?"-- ""Computer Gaming World"" ""Supercade" is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, "Supercade" will help fill in the blanks."--John Davison, Editor-in-Chief of "Official U.S. PlayStation Magazine" "Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it."--Jules Grant, Executive Editor of "Electric Playground" ""Supercade" is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime."--Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari ""Supercade" is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century."--Eric Zimmerman, President, gameLab
From "Pong" to "Pac-Man", "Asteroids" to "Zaxxon" - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of "Spacewar!" at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, "Supercade" illustrates and documents the history, legacy, and visual language of the videogame phenomenon. "Supercade" pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science-one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
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Destinos, gastos y plazos de envíoLibrería: Better World Books, Mishawaka, IN, Estados Unidos de America
Condición: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Nº de ref. del artículo: 4514913-6
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Librería: Chapter 2 Books, Winona, MN, Estados Unidos de America
Hardcover. Condición: Very Good. 1st Edition. Very minor shelf wear to dust jacket. Excellent condition. Priority shipping requires additional charge (probably $20 total) due to size & weight of book. Nº de ref. del artículo: ABE-1746655376957
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Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de America
Condición: Acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included. Nº de ref. del artículo: 3IIT03005J8S_ns
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Librería: Book Alley, Pasadena, CA, Estados Unidos de America
Hardcover. Condición: Good. Estado de la sobrecubierta: Good. Good in Good dust jacket. Used with wear but is still in solid reading condition. Pasadena's finest new and used bookstore since 1992. Nº de ref. del artículo: mon0000676803
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Librería: Grumpys Fine Books, Tijeras, NM, Estados Unidos de America
Hardcover. Condición: very good. little wear and tear. Nº de ref. del artículo: Grumpy0262024926
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Librería: Toscana Books, AUSTIN, TX, Estados Unidos de America
Hardcover. Condición: very good. Purchase pre-owned books for prompt service and customer satisfaction. Nº de ref. del artículo: UnScanned0262024926
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Librería: Anybook.com, Lincoln, Reino Unido
Condición: Fair. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In fair condition, suitable as a study copy. Dust jacket in good condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,2250grams, ISBN:9780262024921. Nº de ref. del artículo: 9634703
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Librería: dsmbooks, Liverpool, Reino Unido
Hardcover. Condición: Good. Good. book. Nº de ref. del artículo: D7S9-1-M-0262024926-6
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Librería: Grumpys Fine Books, Tijeras, NM, Estados Unidos de America
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