It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon-more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science-one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
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..."[A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." -- Dominic Al-Badri, Kansai Time Out, Japan ..."Big, glossy, comprehensive...a blitz of zippy words and zappy graphics." < br /> ..." A satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." < br /> ..." Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics."-- Iain Finlayson, "The Times Weekend Review" ..." A satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages."-- Dominic Al-Badri, "Kansai Time Out, Japan" -- Dominic Al-Badri, "Kansai Time Out, Japan" --Joe Santulli, Editor-in-Chief of "Digital Press" --Jules Grant, Executive Editor of "Electric Playground" --John Davison, Editor-in-Chief of "Official U.S. PlayStation Magazine" --Ed Logg, "Super Duper Game Guy" at Midway Games and programmer of "Asteroids" --Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari " ... Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics." -- Iain Finlayson, "The Times Weekend Review" " Who can resist a book that opens by tying invention of the video game to development of the atom bomb?" -- "Computer Gaming World" " ... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." -- Dominic Al-Badri, "Kansai Time Out, Japan" " Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!" --Joe Santulli, Editor-in-Chief of "Digital Press" " Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it." --Jules Grant, Executive Editor of "Electric Playground" " Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book." --Ed Logg, " Super Duper Game Guy" at Midway Games and programmer of "Asteroids" " "Supercade" is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime." --Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari " "Supercade" is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century." --Eric Zimmerman, President, gameLab " "Supercade" is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, "Supercade" will help fill in the blanks." --John Davison, Editor-in-Chief of "Official U.S. PlayStation Magazine" & quot; Who can resist a book that opens by tying invention of the video game to development of the atom bomb?& quot; -- Computer Gaming World & quot; ... Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics.& quot; -- Iain Finlayson, The Times Weekend Review & quot; ... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages.& quot; -- Dominic Al-Badri, Kansai Time Out, Japan & quot; Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!& quot; -- Joe Santulli, Editor-in-Chief of Digital Press & quot; Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it.& quot; -- Jules Grant, Executive Editor of Electric Playground & quot; Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book.& quot; -- Ed Logg, & quot; Super Duper Game Guy& quot; at Midway Games and programmer of Asteroids & quot; Supercade is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century.& quot; -- Eric Zimmerman, President, gameLab & quot; Supercade is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, Supercade will help fill in the blanks.& quot; -- John Davison, Editor-in-Chief of Official U.S. PlayStation Magazine .,." Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics." -- Iain Finlayson, ""The Times Weekend Review"" .,." [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." -- Dominic Al-Badri, ""Kansai Time Out, Japan"" " .".. Big, glossy, comprehensive ... a blitz of zippy words and zappy graphics."-- Iain Finlayson, ""The Times Weekend Review"" .".. [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages."-- Dominic Al-Badri, ""Kansai Time Out, Japan"" "Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer ... she's a GAMER!"--Joe Santulli, Editor-in-Chief of "Digital Press" "Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book."--Ed Logg, "Super Duper Game Guy" at Midway Games and programmer of "Asteroids" "Who can resist a book that opens by tying invention of the video game to development of the atom bomb?"-- ""Computer Gaming World"" ""Supercade" is an exuberant and dynamic look at the early days of the interactive entertainment industry. Previously dismissed as little more than a children's pastime, videogames are now establishing themselves as the most important development in entertainment since television. If you aren't already familiar with the rich history of this medium, "Supercade" will help fill in the blanks."--John Davison, Editor-in-Chief of "Official U.S. PlayStation Magazine" "Van Burnham has the rare talent of teaching you everything that the geeks know without making you feel like a geek for knowing it."--Jules Grant, Executive Editor of "Electric Playground" ""Supercade" is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime."--Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari ""Supercade" is a pixelated explosion of digi-pop iconography that burns your retina like the Day-Glo screen of your favorite arcade game. Van Burnham has the gamer chops and sociocultural smarts to deliver an unforgettable insider tour of the most important cultural form of the twenty-first Century."--Eric Zimmerman, President, gameLab
From "Pong" to "Pac-Man", "Asteroids" to "Zaxxon" - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of "Spacewar!" at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, "Supercade" illustrates and documents the history, legacy, and visual language of the videogame phenomenon. "Supercade" pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science-one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
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