Codename Revolution: The Nintendo Wii Platform (Platform Studies)

3,09 valoración promedio
( 11 valoraciones por GoodReads )
 
9780262016803: Codename Revolution: The Nintendo Wii Platform (Platform Studies)
Review:

"...make[s] indispensable contributions to game studies...by exploring the theoretical, economic, and political implications of expanding the idea of a "platform" to include physical paratexts, communication networks, and cultural environments." - J.A. Saklofske, Acadia University

From the Publisher:

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming--which eventually led to the release of Sony's Move and Microsoft's Kinect--to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

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1.

Jones, Steven E.; Thiruvathukal, George K.
Editorial: MIT Press Ltd, United States (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuevos Tapa dura Cantidad: 1
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The Book Depository US
(London, Reino Unido)
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Descripción MIT Press Ltd, United States, 2012. Hardback. Estado de conservación: New. 229 x 155 mm. Language: English . Brand New Book. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or Wiimote ) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what s on the screen to what s happening in physical space. This book describes the Wii s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii s revolution in mimetic interface gaming -- which eventually led to the release of Sony s Move and Microsoft s Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Nº de ref. de la librería AAU9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
Editorial: MIT Press Ltd, United States (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuevos Tapa dura Cantidad: 1
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Descripción MIT Press Ltd, United States, 2012. Hardback. Estado de conservación: New. 229 x 155 mm. Language: English . Brand New Book. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or Wiimote ) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what s on the screen to what s happening in physical space. This book describes the Wii s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii s revolution in mimetic interface gaming -- which eventually led to the release of Sony s Move and Microsoft s Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Nº de ref. de la librería AAU9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
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ISBN 10: 026201680X ISBN 13: 9780262016803
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Descripción MIT Press Ltd, 2012. Estado de conservación: New. Series: Platform Studies. Num Pages: 216 pages, 7 b&w illus. BIC Classification: JFCA; UD. Category: (P) Professional & Vocational. Dimension: 239 x 168 x 18. Weight in Grams: 432. . 2012. Hardcover. . . . . . Nº de ref. de la librería V9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
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ISBN 10: 026201680X ISBN 13: 9780262016803
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Descripción MIT Press Ltd. Hardback. Estado de conservación: new. BRAND NEW, Codename Revolution: The Nintendo Wii Platform, Steven E. Jones, George K. Thiruvathukal, The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming -- which eventually led to the release of Sony's Move and Microsoft's Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Nº de ref. de la librería B9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
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Descripción MIT Press Ltd. Estado de conservación: New. Series: Platform Studies. Num Pages: 216 pages, 7 b&w illus. BIC Classification: JFCA; UD. Category: (P) Professional & Vocational. Dimension: 239 x 168 x 18. Weight in Grams: 432. . 2012. Hardcover. . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
Editorial: MIT Press (2012)
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Descripción MIT Press, 2012. HRD. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería BB-9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
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Descripción Hardback. Estado de conservación: New. Not Signed; The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in. book. Nº de ref. de la librería ria9780262016803_rkm

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Jones, Steven E.; Thiruvathukal, George K.
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Descripción Mit Pr, 2012. Estado de conservación: New. Nº de ref. de la librería EA9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
Editorial: MIT Press
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Descripción MIT Press. Estado de conservación: New. Brand New. Nº de ref. de la librería 026201680X

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Jones, Steven E.; Thiruvathukal, George K.
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Descripción 2012. Hardback. Estado de conservación: NEW. 9780262016803 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Nº de ref. de la librería HTANDREE01142856

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