Hello Avatar: Rise of the Networked Generation

3,68 valoración promedio
( 22 valoraciones por Goodreads )
 
9780262015714: Hello Avatar: Rise of the Networked Generation
Críticas:

"... a well-researched, engaging book that will amplify your curiosity for the virtual landscapes."--Dr. Ornella Corazza, Leonardo Reviews

Reseña del editor:

Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the "x-reality" that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency--our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities--in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject--all of us who represent aspects of ourselves and our work across the mediascape.

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Coleman, B.
ISBN 10: 0262015714 ISBN 13: 9780262015714
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Descripción 2011. HRD. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería TM-9780262015714

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Descripción MIT Press. Estado de conservación: New. Brand New. Nº de ref. de la librería 0262015714

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Descripción MIT Press Ltd, United States, 2011. Hardback. Estado de conservación: New. 218 x 142 mm. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Hello Avatar! Or, {llSay(0, Hello, Avatar! ); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the x-reality that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency -- our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities -- in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject -- all of us who represent aspects of ourselves and our work across the mediascape. Nº de ref. de la librería BTE9780262015714

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B. Coleman
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Descripción MIT Press Ltd, United States, 2011. Hardback. Estado de conservación: New. 218 x 142 mm. Language: English . Brand New Book. Hello Avatar! Or, {llSay(0, Hello, Avatar! ); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the x-reality that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency -- our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities -- in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject -- all of us who represent aspects of ourselves and our work across the mediascape. Nº de ref. de la librería BZV9780262015714

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B. Coleman
Editorial: MIT Press Ltd, United States (2011)
ISBN 10: 0262015714 ISBN 13: 9780262015714
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Descripción MIT Press Ltd, United States, 2011. Hardback. Estado de conservación: New. 218 x 142 mm. Language: English . Brand New Book. Hello Avatar! Or, {llSay(0, Hello, Avatar! ); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the x-reality that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency -- our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities -- in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject -- all of us who represent aspects of ourselves and our work across the mediascape. Nº de ref. de la librería AAH9780262015714

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Beth Coleman
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ISBN 10: 0262015714 ISBN 13: 9780262015714
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Descripción MIT Press, 2011. HRD. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería WM-9780262015714

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Coleman, B.
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Descripción The MIT Press, 2011. Hardcover. Estado de conservación: New. book. Nº de ref. de la librería 0262015714

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COLEMAN
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Descripción 2011. Hardback. Estado de conservación: NEW. 9780262015714 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Nº de ref. de la librería HTANDREE01142721

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Coleman, B.
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Descripción The MIT Press, 2011. Hardcover. Estado de conservación: New. Nº de ref. de la librería P110262015714

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