Racing the Beam: The Atari Video Computer System (Platform Studies)

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9780262012577: Racing the Beam: The Atari Video Computer System (Platform Studies)

Book by Montfort Nick Bogost Ian

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Críticas:

"Montfort and Bogost's analysis is both technically detailed and historically contextualized, both informative and methodologically instructive. They write with a rigor and grace that future contributors to the series may be at pains to match." -- Seth Perlow, Convergence -- Seth Perlow, Convergence "Read it, it will do you good." -- Jos P. Zagal, Game Studies " Racing the Beam doesn"t spare the technical details, but is always accessible and compelling. Downright thrilling at times, in fact, a sort of The Right Stuff of video game development." Darren Zenko thestar.com (Toronto Star)

Reseña del editor:

The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.

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Descripción MIT Press Ltd, United States, 2009. Hardback. Estado de conservación: New. 231 x 155 mm. Language: English . Brand New Book. The Atari Video Computer System dominated the home video game market so completely that Atari became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games. Nº de ref. de la librería AAS9780262012577

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Nick Montfort, Prof. Ian Bogost
Editorial: MIT Press Ltd, United States (2009)
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Descripción MIT Press Ltd, United States, 2009. Hardback. Estado de conservación: New. 231 x 155 mm. Language: English . Brand New Book. The Atari Video Computer System dominated the home video game market so completely that Atari became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games. Nº de ref. de la librería AAS9780262012577

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Descripción MIT Press Ltd, 2009. Estado de conservación: New. 2009. 2nd ptg. Hardcover. A study of the relationship between platform and creative expression in the Atari VCS. Series: Platform Studies. Num Pages: 192 pages, 22 b&w illus. BIC Classification: UGG; UKP. Category: (U) Tertiary Education (US: College). Dimension: 238 x 162 x 20. Weight in Grams: 412. . . . . . . Nº de ref. de la librería V9780262012577

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Nick Montfort, Ian Bogost
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Descripción MIT Press Ltd. Hardback. Estado de conservación: new. BRAND NEW, Racing the Beam: The Atari Video Computer System, Nick Montfort, Ian Bogost, The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games. Nº de ref. de la librería B9780262012577

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Nick Montfort
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Descripción The MIT Press, 2009. Hardcover. Estado de conservación: New. Nº de ref. de la librería 026201257X

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Montfort, Nick; Bogost, Ian
Editorial: MIT Press Ltd
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Descripción MIT Press Ltd. Estado de conservación: New. 2009. 2nd ptg. Hardcover. A study of the relationship between platform and creative expression in the Atari VCS. Series: Platform Studies. Num Pages: 192 pages, 22 b&w illus. BIC Classification: UGG; UKP. Category: (U) Tertiary Education (US: College). Dimension: 238 x 162 x 20. Weight in Grams: 412. . . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780262012577

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