A Robot Ping-pong Player: Experiment in Real-time Intelligent Control (Artificial Intelligence Series) - Tapa dura

Andersson, Russell L.

 
9780262011013: A Robot Ping-pong Player: Experiment in Real-time Intelligent Control (Artificial Intelligence Series)

Sinopsis

This tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.

Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. it thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task.

Contents:
Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion.

Russell L. Andersson is Member of Technical Staff, Robotics Systems Research Department, AT&T Bell Laboratories. A Robot Ping-Pong Player is included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady.

"Sinopsis" puede pertenecer a otra edición de este libro.

Críticas

"This is a landmark work in robotics, representing one of the first attempts at a real-time system."- Richard P. Paul, University of Pennsylvania

Reseña del editor

This tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. it thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task.Contents: Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion.Russell L. Andersson is Member of Technical Staff, Robotics Systems Research Department, AT&T Bell Laboratories. "A Robot Ping-Pong Player" is included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady.

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Otras ediciones populares con el mismo título

9780262511605: A Robot Ping-Pong Player: Experiments in Real-Time Intelligent Control (Artificial Intelligence Series)

Edición Destacada

ISBN 10:  0262511606 ISBN 13:  9780262511605
Editorial: MIT Press, 2003
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