Understanding Augmented Reality: Concepts and Applications

3,5 valoración promedio
( 10 valoraciones por GoodReads )
 
9780240824086: Understanding Augmented Reality: Concepts and Applications
Críticas:

".Craig, an expert on data visualization, supercomputing, and augmented and virtual reality, offers a work intended for AR users, scholars, and developers. The introductory chapter discusses the history of AR and provides a detailed description of how the technology allows the user to interact with the (augmented) world. The rest of the book covers topics of interest to both users and developers."--Reference & Research Book News, December 2013 "This book offers great support for courses on human-computer interaction, interaction design, usability, and video game design, and could serve as a fundamental textbook for augmented reality courses. It will also be a valuable reference for augmented reality researchers and practitioners."--ComputingReviews.com, September 30, 2013

Reseña del editor:

AR is when a physical, real-world environment's elements are augmented by computer-generated sound or graphics. The technology functions by enhancing one's current perception of reality and providing a combination of real-world and computer-generated data. Examples in use today are when related sports scores are shown on TV during a game or when you can learn more about the objects around you at a museum via your smartphone. There is so much potential for making things more deeply engaging using these technologies, particularly as they become more easily available via smartphones. Augmented reality systems can be used in almost any field or industry, providing instant added information that enhances your experience. AR applications have already appeared in areas such as entertainment, education, marketing, advertising, architecture, publishing, museums, and more. All iPhones now come equipped with a video camera, a compass, and GPS the three tools necessary for AR applications. This book provides the necessary background: what AR really is, the lay of the land in terms of hardware, software, interaction techniques, content development, and usability concerns to prepare you to create compelling and appropriate AR applications. Designers will gain a coherent approach to understanding and applying fundamental approaches to AR development. The author, Alan B. Craig, PhD, is a major player in this area, currently working with museums to integrate technology, including augmented reality (AR), to make a better museum experience. This book will include a clear explanation of what AR is including some short "case studies" that detail some AR applications in different fields. This section will also highlight what has worked well and not so well in the example applications. It covers of mobile devices, seen through head mounted displays (optical and video) and other display and interaction systems, so that developers can choose the most appropriate platform for desired applications. Associated website includes sample projects and additional code, cool application examples available for download, and links to interesting applications that support the points being made in the book.

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1.

Craig, Alan B.
Editorial: Elsevier Science & Technology Books
ISBN 10: 0240824083 ISBN 13: 9780240824086
Nuevos Cantidad: 1
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Descripción Elsevier Science & Technology Books. Estado de conservación: Brand New. Ships SAME or NEXT business day. We Ship to APO/FPO addr. Choose EXPEDITED shipping and receive in 2-5 business days within the United States. See our member profile for customer support contact info. We have an easy return policy. Nº de ref. de la librería 42669466

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Dr. Alan B. Craig
Editorial: ELSEVIER SCIENCE TECHNOLOGY, United Kingdom (2013)
ISBN 10: 0240824083 ISBN 13: 9780240824086
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Descripción ELSEVIER SCIENCE TECHNOLOGY, United Kingdom, 2013. Paperback. Estado de conservación: New. 234 x 186 mm. Language: English . Brand New Book. Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today s technology. At the same time, ample examples are provided that show what is possible with current technology. Nº de ref. de la librería AA59780240824086

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Dr. Alan B. Craig
Editorial: ELSEVIER SCIENCE TECHNOLOGY, United Kingdom (2013)
ISBN 10: 0240824083 ISBN 13: 9780240824086
Nuevos Paperback Cantidad: 10
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The Book Depository US
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Descripción ELSEVIER SCIENCE TECHNOLOGY, United Kingdom, 2013. Paperback. Estado de conservación: New. 234 x 186 mm. Language: English . Brand New Book. Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today s technology. At the same time, ample examples are provided that show what is possible with current technology. Nº de ref. de la librería AA59780240824086

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Dr. Alan B. Craig
Editorial: Elsevier Science & Technology 2013-06-10, Oxford (2013)
ISBN 10: 0240824083 ISBN 13: 9780240824086
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Blackwell's
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Descripción Elsevier Science & Technology 2013-06-10, Oxford, 2013. paperback. Estado de conservación: New. Nº de ref. de la librería 9780240824086

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5.

Alan B. Craig
Editorial: Elsevier Science & Technology
ISBN 10: 0240824083 ISBN 13: 9780240824086
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THE SAINT BOOKSTORE
(Southport, Reino Unido)
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Descripción Elsevier Science & Technology. Paperback. Estado de conservación: new. BRAND NEW, Understanding Augmented Reality: Concepts and Applications, Alan B. Craig, AR is when a physical, real-world environment's elements are augmented by computer-generated sound or graphics. The technology functions by enhancing one's current perception of reality and providing a combination of real-world and computer-generated data. Examples in use today are when related sports scores are shown on TV during a game or when you can learn more about the objects around you at a museum via your smartphone. There is so much potential for making things more deeply engaging using these technologies, particularly as they become more easily available via smartphones. Augmented reality systems can be used in almost any field or industry, providing instant added information that enhances your experience. AR applications have already appeared in areas such as entertainment, education, marketing, advertising, architecture, publishing, museums, and more. All iPhones now come equipped with a video camera, a compass, and GPS the three tools necessary for AR applications. This book provides the necessary background: what AR really is, the lay of the land in terms of hardware, software, interaction techniques, content development, and usability concerns to prepare you to create compelling and appropriate AR applications. Designers will gain a coherent approach to understanding and applying fundamental approaches to AR development. The author, Alan B. Craig, PhD, is a major player in this area, currently working with museums to integrate technology, including augmented reality (AR), to make a better museum experience. This book will include a clear explanation of what AR is including some short "case studies" that detail some AR applications in different fields. This section will also highlight what has worked well and not so well in the example applications. It covers of mobile devices, seen through head mounted displays (optical and video) and other display and interaction systems, so that developers can choose the most appropriate platform for desired applications. Associated website includes sample projects and additional code, cool application examples available for download, and links to interesting applications that support the points being made in the book. Nº de ref. de la librería B9780240824086

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Craig, Dr. Alan B.
Editorial: Elsevier Science & Technology (2013)
ISBN 10: 0240824083 ISBN 13: 9780240824086
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Descripción Elsevier Science & Technology, 2013. Estado de conservación: New. 2013. 1st Edition. Paperback. Augmented Reality (AR) is when a physical, real-world environment's elements are augmented by computer-generated sound or graphics. This book provides the necessary background: what AR really is, the lay of the land in terms of hardware, software, and usability concerns to prepare you to create compelling and appropriate AR applications. Num Pages: 296 pages, Approx. 280 illustrations (280 in full color). BIC Classification: UG; UY. Category: (P) Professional & Vocational. Dimension: 234 x 188 x 12. Weight in Grams: 544. . . . . . . Nº de ref. de la librería V9780240824086

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Craig, Alan B.
Editorial: Morgan Kaufmann (2013)
ISBN 10: 0240824083 ISBN 13: 9780240824086
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Descripción Morgan Kaufmann, 2013. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería GB-9780240824086

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Craig, Alan B.
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Descripción Estado de conservación: New. Bookseller Inventory # ST0240824083. Nº de ref. de la librería ST0240824083

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Alan B. Craig
Editorial: Morgan Kaufmann 2013-07-15 (2013)
ISBN 10: 0240824083 ISBN 13: 9780240824086
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Descripción Morgan Kaufmann 2013-07-15, 2013. Estado de conservación: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Nº de ref. de la librería NU-LBR-01192666

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Alan B. Craig
Editorial: Morgan Kaufmann (2013)
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Descripción Morgan Kaufmann, 2013. Estado de conservación: New. book. Nº de ref. de la librería ria9780240824086_rkm

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