Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max - Tapa blanda

Boardman, Ted

 
9780240823959: Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

Sinopsis

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

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Acerca del autor

Ted Boardman has been author or co-author of 14 books on 3ds Max which have been sold worldwide in many languages. He is an award-winning 3ds Max trainer specializing in fundamental training techniques and has worked with 3ds Max since its inception.

De la contraportada

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with 3ds Max. Having worked on 3ds Max since its inception, Ted Boardman is the ideal mentor to get you up to speed with 3D in 3ds Max.

Using a structured and pragmatic approach, Getting Started in 3D with 3ds Max begins outside of the software, getting you acclimated to the storyboarding process and project work flows. Then fundamental techniques are presented, guiding you through the software. Prepared so you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter taking you from creating a shape all the way to scene assembly. As you learn each technique, you ll develop a strong arsenal of skills that, when combined, will form a complete end-to-end process for creating projects in 3ds Max.

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