3D Game Textures: Create Professional Game Art Using Photoshop

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9780240820774: 3D Game Textures: Create Professional Game Art Using Photoshop
Review:

"Game development is blooming. Many books have been written, more information is available online, and colleges are offering courses, or even degrees, in game development. This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. Learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that have depth, surface, and dimensions, and much more."--NeoPopRealism Journal

From the Publisher:

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment).  You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.

Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. 

The companion website includes: demo versions of relevant software; resource images; all images from the book.

"Sobre este título" puede pertenecer a otra edición de este libro.

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Ahearn, Luke
Editorial: CRC Press
ISBN 10: 0240820770 ISBN 13: 9780240820774
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Descripción CRC Press. PAPERBACK. Estado de conservación: New. 0240820770 Brand new, Never used!. Nº de ref. de la librería Z0240820770ZN

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Ahearn, Luke
Editorial: Focal Press (2011)
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Descripción Focal Press, 2011. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: "Game development is blooming. Many books have been written, more information is available online, and colleges are offering courses, or even degrees, in game development. This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. Learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that have depth, surface, and dimensions, and much more."--NeoPopRealism Journal. Nº de ref. de la librería ABE_book_new_0240820770

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Descripción Paperback. Estado de conservación: BRAND NEW. BRAND NEW. Fast Shipping. Prompt Customer Service. Satisfaction guaranteed. Nº de ref. de la librería 0240820770BNA

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Ahearn, Luke
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Descripción Taylor Francis Ltd, United Kingdom, 2011. Paperback. Estado de conservación: New. 3rd Revised edition. 244 x 188 mm. Language: English . Brand New Book. A broadly enhanced new edition of Luke Ahearn s cornerstone game art book 3D Game Textures is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn s gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book. Nº de ref. de la librería AA69780240820774

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Ahearn, Luke
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Descripción Estado de conservación: Brand New. Ships from multiple locations. FedEx or DHL 4-6 business days delivery to your doorstep. Nº de ref. de la librería 20JULY16APP-11374

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Ahearn, Luke
Editorial: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240820770 ISBN 13: 9780240820774
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The Book Depository
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Descripción Taylor Francis Ltd, United Kingdom, 2011. Paperback. Estado de conservación: New. 3rd Revised edition. 244 x 188 mm. Language: English . Brand New Book. A broadly enhanced new edition of Luke Ahearn s cornerstone game art book 3D Game Textures is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn s gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book. Nº de ref. de la librería AA69780240820774

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Ahearn, Luke
Editorial: Taylor & Francis Ltd 2011-11-23, Oxford (2011)
ISBN 10: 0240820770 ISBN 13: 9780240820774
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Descripción Taylor & Francis Ltd 2011-11-23, Oxford, 2011. paperback. Estado de conservación: New. Nº de ref. de la librería 9780240820774

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