3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1

3,8 valoración promedio
( 5 valoraciones por Goodreads )
 
9780240815824: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1
Críticas:

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments.  Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

"Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com

Reseña del editor:

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition.  This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time.  Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.

 

    • New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
    • Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects.  Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
    • Completely updated gallery allows the reader to build on various models

"Sobre este título" puede pertenecer a otra edición de este libro.

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Gahan, Andrew
Editorial: Focal Press (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
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Descripción Focal Press, 2011. Paperback. Estado de conservación: New. New. There is a slight shelf or time wear. Otherwise new.We Ship Every Day! Free Tracking Number Included! International Buyers Are Welcome! Satisfaction Guaranteed!. Nº de ref. de la librería 343096095t

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Andrew Gahan
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Descripción Focal Press 2011-07-22, 2011. Estado de conservación: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Nº de ref. de la librería NU-GRD-04737150

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Gahan, Andrew
Editorial: Taylor & Francis Ltd (2011)
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Descripción Taylor & Francis Ltd, 2011. Estado de conservación: New. 2011. 2nd Edition. Paperback. Covers the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. This title offers readers insights and tips on how to get their careers started in the game industry. It takes readers of different abilities through full character and environment modeling from beginning to end. Num Pages: 480 pages, 400 colour line drawings. BIC Classification: UMKC. Category: (P) Professional & Vocational. Dimension: 245 x 190 x 26. Weight in Grams: 1294. . . . . . . Nº de ref. de la librería V9780240815824

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Descripción 2011. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería VT-9780240815824

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Andrew Gahan
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Descripción Taylor Francis Ltd, United Kingdom, 2011. Paperback. Estado de conservación: New. 2nd Revised edition. 244 x 188 mm. Language: English . Brand New Book. With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. * New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end * Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects.Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months * Completely updated gallery allows the reader to build on various models. Nº de ref. de la librería AAZ9780240815824

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Andrew Gahan
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Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97802408158240000000

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Andrew Gahan
Editorial: Taylor and Francis 2011-07-22, Amsterdam |London (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
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Blackwell's
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Descripción Taylor and Francis 2011-07-22, Amsterdam |London, 2011. paperback. Estado de conservación: New. Nº de ref. de la librería 9780240815824

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Andrew Gahan
Editorial: Focal Press (2011)
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Descripción Focal Press, 2011. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería GB-9780240815824

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Gahan, Andrew
Editorial: Taylor & Francis Ltd
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Kennys Bookstore
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Descripción Taylor & Francis Ltd. Estado de conservación: New. 2011. 2nd Edition. Paperback. Covers the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. This title offers readers insights and tips on how to get their careers started in the game industry. It takes readers of different abilities through full character and environment modeling from beginning to end. Num Pages: 480 pages, 400 colour line drawings. BIC Classification: UMKC. Category: (P) Professional & Vocational. Dimension: 245 x 190 x 26. Weight in Grams: 1294. . . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780240815824

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Andrew Gahan
Editorial: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuevos Paperback Cantidad: 1
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The Book Depository US
(London, Reino Unido)
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Descripción Taylor Francis Ltd, United Kingdom, 2011. Paperback. Estado de conservación: New. 2nd Revised edition. 244 x 188 mm. Language: English . Brand New Book. With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. * New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end * Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects.Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months * Completely updated gallery allows the reader to build on various models. Nº de ref. de la librería AAZ9780240815824

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