Book by de la Flor Mike Mongeon Bridgette
"Sinopsis" puede pertenecer a otra edición de este libro.
Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.
This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.
Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.
Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.
Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.
Mike de la Flor is a freelance medical illustrator/animator, instructor, and writer. He's the author of several CG titles including the popular The Digital Biomedical Illustration Handbook. Mike has written dozens of articles for 3DWorld, Computer Arts, and MacWorld among other magazines.
Bridgette Mongeon is a master sculptor with over 20 years experience in figurative sculpture. She is a sought-after sculpting instructor and enjoys speaking on a variety of topics, such as art and technology and marketing in the arts. Bridgette is a contributing writer for Sculptural Pursuits and Sculptural Review and has written numerous articles on the arts.
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Destinos, gastos y plazos de envíoLibrería: BooksRun, Philadelphia, PA, Estados Unidos de America
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Paperback. Condición: new. Paperback. Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.Associated web site with: support files, models, materials, and textures for completing the tutorials in the book. Create amazing digital sculptures using the Mudbox arsenal of ground-breaking sculpting and painting tools, and port models into your Maya or Max work. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9780240812038
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Condición: New. 2010. 1st Edition. Paperback. Digital sculpting is the use of tools to push, smooth, grab, pinch or manipulate a digital object as if it were made of a real-life substance such as clay. This book explores digital sculpting in its entirety from the art studio, to computer, through to production. It teaches traditional sculpting techniques that can enhance your digital work. Num Pages: 284 pages, illustrations. BIC Classification: UG. Category: (P) Professional & Vocational. Dimension: 246 x 189 x 17. Weight in Grams: 706. . . . . . Nº de ref. del artículo: V9780240812038
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