Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques: All-in-one: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning TTechniques

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9780240811475: Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques: All-in-one: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning TTechniques
Reseña del editor:

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.

Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Biografía del autor:

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

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Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97802408114750000000

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Descripción Taylor Francis Ltd, United Kingdom, 2008. Paperback. Estado de conservación: New. 244 x 188 mm. Language: English . Brand New Book. A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal s best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. Nº de ref. de la librería AAZ9780240811475

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Descripción Taylor Francis Ltd, United Kingdom, 2008. Paperback. Estado de conservación: New. 244 x 188 mm. Language: English . Brand New Book. A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal s best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. Nº de ref. de la librería AAZ9780240811475

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Descripción Taylor and Francis, 2008. PAP. Estado de conservación: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería VT-9780240811475

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Descripción Taylor & Francis Ltd 2008-11-17, Oxford, 2008. paperback. Estado de conservación: New. Nº de ref. de la librería 9780240811475

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Descripción Taylor & Francis Ltd, 2008. Estado de conservación: New. 2008. 1st Edition. Paperback. Offers a compilation of chapters from the Focal game art books in the areas of Max, Maya, Photoshop, and ZBrush. This book includes chapters that provide the CG Artist with sampling of essential techniques that 3D artist needs to create stunning game art. It helps game artists to master the modeling, rendering, rigging, and texturing techniques. Editor(s): Gahan, Andrew. Num Pages: 624 pages, Approx. 700 illustrations. BIC Classification: UGG; UGK. Category: (P) Professional & Vocational. Dimension: 190 x 247 x 30. Weight in Grams: 1354. . . . . . . Nº de ref. de la librería V9780240811475

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Descripción Paperback. Estado de conservación: New. Not Signed; A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be ab. book. Nº de ref. de la librería ria9780240811475_rkm

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Descripción Taylor & Francis Ltd. Estado de conservación: New. 2008. 1st Edition. Paperback. Offers a compilation of chapters from the Focal game art books in the areas of Max, Maya, Photoshop, and ZBrush. This book includes chapters that provide the CG Artist with sampling of essential techniques that 3D artist needs to create stunning game art. It helps game artists to master the modeling, rendering, rigging, and texturing techniques. Editor(s): Gahan, Andrew. Num Pages: 624 pages, Approx. 700 illustrations. BIC Classification: UGG; UGK. Category: (P) Professional & Vocational. Dimension: 190 x 247 x 30. Weight in Grams: 1354. . . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780240811475

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Andrew Gahan
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Descripción Focal Press, 2008. PAP. Estado de conservación: New. New Book.Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. de la librería IB-9780240811475

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