Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but "Game Design Workshop" is among the very few that develops a wizard rather than a drone.
-Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
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Descripción Morgan Kaufmann, 2008. Paperback. Estado de conservación: New. Nº de ref. de la librería P110240809742
Descripción CRC Press, 2008. Paperback. Estado de conservación: New. 2. Nº de ref. de la librería DADAX0240809742
Descripción Morgan Kaufmann, 2008. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: The Role of the Game Designer; The Structure of Games; Working with Formal Elements; Working with Dramatic Elements; Working with System Dynamics; Conceptualization; Prototyping; Digital Prototyping; Playtesting; Functionality, Completeness, and Balance; Fun and Accessibility; Team Structures; Stages of Development; The Design Document; Understanding the Game Industry ; Selling Yourself and Your Ideas to the Game Industry. Nº de ref. de la librería ABE_book_new_0240809742
Descripción Morgan Kaufmann, 2008. Paperback. Estado de conservación: New. book. Nº de ref. de la librería 0240809742