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Angel, Edward

 
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Sinopsis

Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner. This primer offers coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter, each of which also include a discussion of common pitfalls. The primer is intended both as a companion to a book introducing computer graphics principles, and as a stand-alone beginners' guide to OpenGL for programmers with a background in computer graphics. Ten chapters cover: an introduction; two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; and some advanced features of OpenGL.

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Reseña del editor

Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner. This primer offers coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter, each of which also include a discussion of common pitfalls. The primer is intended both as a companion to a book introducing computer graphics principles, and as a stand-alone beginners' guide to OpenGL for programmers with a background in computer graphics. Ten chapters cover: an introduction; two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; and some advanced features of OpenGL.

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